“thousands of people have thousands of faces, and all beings are different.“.

Since the birth of the world’s first well-documented video game Noughts & Crosses, the ninth art of video games has begun to show a completely different form of expression on different media, using an oscilloscope. The game “Tennis For Two” also has a variety of machines on the arcade platform, not to mention the various game devices produced by the generations of consoles, handhelds, VRs and various vendors. What happens to the changes in the device is the change in the form of the game

This kind of art that changes greatly based on technological evolution will have countless special expressions before, now and in the future, and this time, we want to talk to you, you have seen the most special What is the form of the game?

Galaxy Justice Messenger:

Two days ago, I’m on WeChat and I complained that she went to see an immersive drama, “ What snake skins, see my backache. ” is her original words, this The drama “Make White” adapted – “Sleep no more” obviously did not meet her Samuel Johnson, but when I asked the elbow to go to see it next time, she replied with a slap in the face, meeting

You see, this is the charm of immersive drama. Because the whole process needs to be involved, the only information you can get is the part you can see, and the other missing parts become the apple in the Garden of Eden, tempting you to explore the secret behind you

Of course, it’s a bit expensive to spend a few hundred tickets in order to enjoy a complete story. If you don’t have a mine like an elbow, you can enjoy this experience. Like me, I have to find something to replace, just like the “Unheard-Surprise” that I played recently

If you look at this name, I am afraid you will know what kind of theme game is, and the most important thing about this type of game is the design of the plot structure, but I am sorry that I am not going to evaluate its narrative. Because it is more worthy of discussion in the whole game content design

If you can, I will describe “Unheard-Surprise” as a video game version of the immersive drama, although the game does not have the exquisite picture that the public is accustomed to, or only this simple logo, but It is very interesting to listen to the sound to drive the design of the game process

“Unheard-Surprise” matches the characteristics of most immersive dramas. You need to listen to each person’s words in a specific environment, then find clues from these words, and finally uncover hidden in the shadows. The truth underneath

But remember I said above that in order to enjoy a complete story, you have to keep buying tickets, because the immersive drama in reality has the problem of time nodes, you can only watch at the same time. What happens to you in front of you, and those that are missed can only rely on the constant investment of money to get the truth

But put it in the game, the convenient time backtracking function can avoid the pain of avatar, listen to everyone’s words in different time nodes, and finally all the details of this story will be presented in front of you. This is more time-saving and labor-saving than the immersive drama in reality

Of course, you won’t get back pain because you are standing too long

The marsh:

Let me talk about my understanding of the word “special expression”. He is not the evolution of the original. He must be unique. The difference between the two is that the former has achieved the best known. The latter made a new land, and under this premise, I finally chose an arcade game

This arcade game was played when I was a kid. Think about it. The game is very innovative in terms of gameplay and plays a good role in the arcade. The game requires two players to participate. One person controls a joystick and then swings left and right. The villa control screen on the screen to avoid obstacles, it sounds like a very simple cooperation game, right, but the focus is, this arcade game two joysticks share a slot, and some obstacles in the game will be refreshed in The midfielder can only pass one person. The other person usually has no time to move to his own side. This makes him a confrontation game. Yes, he needs players to collide with each other to make himself a final winner, another setting in the game is that the amount of blood will recover slowly without losing a lot of time. Do you think that I will be killed once? Do not! I will be back again! This setting allows players who have temporarily lost to have room to fight back, resulting in a more intense confrontation

That the arcade is probably like this, the original machine is much more cool than this (this is the painting of the marsh teacher himself).

This game experience is difficult to restore on today’s platform, just use the left and right keys of the keyboard or the joystick on the handle is really difficult to bring the player’s sense of confrontation in the arcade hall, when the age is too small, the arcade hall closes It’s too early, so I don’t know what the game is called. I can only draw a picture to let you feel it

Heine:

Say an example of game design based on equipment

Attack, defense, and life should be the most basic three elements of all confrontational games, resulting in additional attacks such as strong attacks, state BUFF, and armor. The FTG game is based on three elements. The mid-range player with the largest base seems to always face a very helpless problem: even the trick will not even connect, the system is not good, only the wave can be used to establish the advantage, before the “Street Fighter” In addition to the wave does not push before, you jump and I will punch a heavy fist; after the “Glory of the Soul” shoulder inflammation. High-yield, low-risk play makes people scream for cancer, no gaming experience. We have to admit that these cancers are very useful, because the player will win if the bloodline is 0. Unless the foundation is changed, the FTG will never solve the game that is like “蹭”

But if there is no life? This is a problem that is hard to imagine. How can we judge victory without blood? Is it scored by hitting the part like a real game? The players who use the remote props are not more arrogant. Therefore, we must have a condition to judge the victory. The use of “flight props” can only establish an advantage, but it cannot be won. It seems a bit difficult to achieve such a harsh condition

“Nintendo Stars Big Fight” has done it. This game has no bloodstains, and it has been replaced with a “flying rate.” The narcotic play can be delayed, but the end of the game must rely on strong attacks and broken attacks. This makes the opponents have to fight against each other instead of Shrink in the corner

This is so novel, the hit rate not only changes the dilemma of the FTG mid-end players, but also makes the depth of the whole game extremely deep. When we are connected to a player, because of the existence of the “flying rate”, the next time chasing a big jump or a small jump, how high the jump is, whether it is a downhill has become a big consideration, resulting in several kinds of battles. The plan is amazing. This is a 99-year design, really a genius

In the current FTG style, it can be called “US 97”, and the super IP of 10 million sales is unique

卜鲁SHI:

The table is full of people, parents and relatives and friends talk about the recent situation at home, talking and laughing, so busy. I had a full meal and said something, I took it off my seat

“Cousin, you should go eat first, these two children I will watch.”

Seeing the expressions of the two children, I suddenly regretted that the face of Peas was obviously a little unhappy. He wanted the toy in Beibei’s hand, and Babe also grasped it firmly, nothing. The meaning to share. Look at the peas again, as if you are crying in the next second. “Wait a minute, my brother is going to find you a fun one.” “Don’t give them a mobile phone!” “Well, don’t worry, I don’t take the phone.”

……

It may be that I was lucky. The two children were holding a switch handle and doing all sorts of strange movements. They all had fun, and I also let out a sigh of relief, sitting on the side and guiding from time to time. Not long after, the two children were tired and fell asleep

Yes, I played “1-2-switch” for these two children, from playing games with the handles to playing with the game, the sense of body + gameplay. Although the game content is simple and repeatable, it is definitely one of the most special game expressions I have ever seen

Little rye:

When it comes to this topic, the author first thinks of VR, but the most impressive one is 1-bit. Although Lucius Pope’s “Please Present a Document” was sealed in India in 2013 with an 8-bit screen, the 1-bit wave that was not known at the time was a little bigger. However, as an independent game and the concept of the 1-bit visual game was delayed, the 1-bit visual game did not reach the stage on a large scale. In April 2016, under a discussion on the itch platform, everyone unified the opinions and detailed the elements of the 1-bit game: “Double color (primary and background colors, usually black and white. Can not use mixed colors, such as black and white Gray appears in it, and there is no music and sound effects. At the same time, the instructions indicate that there is no additional feedback (such as text) in the game, and only the screen is used to express everything.” However, the 1-bit game developed through this rule is because Too much “mud” and gradually faded out of the market

Since then, the 1-bit market has been sluggish. Until the “1-bit clicker jam” held on April 1, 2017, after the strict regulation of the 1-bit game was “released”, all kinds of novel ideas were passed through the night sky of the mainstream game like a meteor group. Since then, the 1-bit visual game, whether it is the music and adventure of “Fairy Song”, the simulation operation of “City Clickers” or “If Platformers were RPGs”, the unique gameplay that combines RPG’s role-playing story with platform jumping elements. Both make the 1-bit visual game more colorful. From 2013 to 2017, four years, it is not so much that 1-bit visual games imitate and absorb some of the characteristics and concepts of mainstream games, but rather show their own characteristics and ideas from the mainstream games. Hard work pays off. At the TGA Annual Commendation in 2018, “The Return of Oberain” won the “Arts of the Year” award. Although the award is somewhat biased, it does illustrate the 1-bit visual game. Prove the long-standing value and mark: “ Here, we are also the mainstream.

Store point: I am impressed with the technique of projecting card monsters into realistic scenes in

. Childhood I have been eager to play cards as cool and cool as in Game King. But as I grow older, I understand that the monsters on the card can’t appear in the real world like this. Without the “decisive disc” on the protagonist’s hand, the card is just a card, and the childhood craving cannot be a reality

Anime “AIBO” (table game) summons “silent mage”.

Fortunately, at the Game King World Championships in 2018, the official showcased my long-awaited “Battle Dish” – a medium-sized AR machine that can realistically project card monsters into real-life scenes. This way of projecting cards with AR technology has undoubtedly become a new form of game expression

The monster card placed on the “Decision Table” was “summoned” out.

AR technology has long been used in the game field. For example, Nintendo’s “Pokemon GO” and “Pokemon GO” maps are generated based on real-world maps. Players in the “Pokemon GO” can open the AR to capture the real scene, Pokémon is captured and becomes the player’s pet. This form of game expression can increase the interaction between the game and the player, enhancing the sense of player substitution and experience

The AR Game show of “Game King” is no exception. The destruction of the monster projection and the reduction of the duel’s health value highlights the embarrassment of the duelist in the card. With the duel monsters coming to me on the AR system, AR’s new game expression will surely achieve even greater achievements

The above are the views of the editors of the original group. Of course, you must have your own opinion. We welcome you to speak freely in the comment area. If there is a disagreement, we will also be in the comment area and you. Unfold passionate battle

Thanks for watching, I wish you a happy holiday, we will see you next week


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