I want to say a reason why everyone basically can’t say it. It may not be the main reason, but I still want to share some opinions and ask the big people to tap

There are two kinds of players’ behaviors in competitive games. One is the behavior guided by the game system. For example, Blizzard actively uses various game modes and gameplay to let players perform the e-sports they want to see. The other is the game. There is no prohibited behavior in the system, that is, the behavior that is not intended by Blizzard, but it can be done in the game, because the game code and system do not say “no”, nor is it a bug. For example, the rocket jump in Quake, the ladder in CSGO

The first one is the problem that has been mentioned in many answers. The mechanism of the game has led to the phenomenon of assaulting 6 gentlemen and taking gold medals. Blizzard also knows this, so some new mechanisms introduced later are improving this phenomenon

Focus on the second behavior, I think this is also very important for the playability/playability of competitive games. Of course, I don’t want to watch the pioneers. I also want to say that the “no prohibited behavior in the game system” has little sense of presence in the watch. In other words, the small mechanism is too small and the ceiling is not high enough. In addition, Blizzard has banned some “mechanisms” for the game to balance, such as Genji’s super jump. If this technique still exists, Genji can have more play, which in turn will affect other routines of the game

The first batch of players should be very reminiscent of the game that has just been released for 2 months. Everyone explores each hero together. During the gameplay period of each map, there is a new sense of happiness almost every day. But soon these small mechanisms, the basics are basically finished, and the higher-end things (like the super jump above) seem to have almost nothing, the rest is to study things based on teamwork. After the Rockets in TF2, there are rocket jumps, half-air shots, market garden gardeners, and even how to run the map to the point where you can practice, and there are items with no rocket damage, and what battle flag You can also play the Rockets into different heroes. The above is not to vomit and complain that Blizzard does not know how to play games, just think that this is the reason why one of the games failed to retain people.

Blizzard is fading.

The biggest problem with Blizzard is that it is too addicted to the past and can’t jump out. Blizzard used to rely on Superman’s game architecture design, advanced audio-visual technology, unbeatable artistic music ability and Blizzard’s cg expression and production ability. This makes the quality of Blizzard’s superstitious game itself crush everything. As long as the game is well done, there is no market, as the undisputed overlord in the classical form of the game production team, Blizzard is extremely confident in “making the game well”, but also more and more arrogant

In addition to the quality of the game itself, Blizzard has another killing trick, which is called “athletic”. Warcraft, StarCraft and other games have led the competitive game market for many years. Countless contests have emerged in an endless stream. Blizzard has earned a lot of money and reputation. It is also like a day.The

Ice frog event is a watershed of Blizzard’s gas

Out of absolute confidence in his game production ability and market appeal, Blizzard rudely rejected the lion’s big opening ice frog. Refuse to share the ip of war3 and “the ancient ruins to defend the war”, and finally the ice frog leaves the valve. Blizzard didn’t care. Under the guiding ideology of “No Zhang Butcher does not eat mixed pigs”, he began to develop Blizzard Dota, Titan and other new high-quality and freshly competitive new works

However, the valve that got the ice frog booster soon launched the dota2, and it was hot, and the various events were in full swing. Even if all kinds of high-priced jewelry are not affordable for all players, every year ti is also a gamer’s handcuffs. Season, this time is the pot full of the valve earned. In contrast, Blizzard, the planned Blizzard dota (has been renamed many times, later called Blizzard All-Star, now called Storm Hero.) and Titan (generally considered to be the predecessor of the watch pioneer) is always difficult to produce, repeatedly jumped the ticket, and finally the product, The quality can only be said to be unsatisfactory. Without the atmosphere and spirituality before, it can only be regarded as a masterpiece. In fact, in addition to StarCraft 2 and Diablo III, the quality of Blizzard’s new work is average, and these two works are just the sequels of the previous big ip, there are old books to eat. The new series of new stoves, the quality is also objectively good, but no longer as stunning as the previous works. This reflects the degradation of Blizzard’s game production capabilities, which is more evident in the recent expansions of World of Warcraft

In addition to the quality of the game, another more significant and more deadly problem is that Blizzard is too obsessed with “sports.”

Before Blizzard started with game quality, but it was. Athletics. Developed, compared to a single player, athletics is “infinitely fun”, players can get more sense of accomplishment. On the other hand, if the fire, can hold a variety of large-scale events, not to mention the resulting market appeal and voice, even the advertising fee sponsorship fee is a large income. The temptation of huge profits plus the rejection of the ice frog, they do not live up to expectations. Failed to catch up with the confession and resentment of the Moba era represented by lol and dota, Blizzard went further and further on the road of “athletic” and went further and worse

In order to increase the competitive nature of the game, Blizzard can even sacrifice game quality and player experience

In the Storm Hero, there is no equipment, no personal level, only one team experience, all players in a team have the same level, all the players are upgraded when the team experience is upgraded, generally the first 10 results are all of a sudden The team with big moves has a huge advantage, and the result is snowballing. I am even more powerful, and the teammate pit is useless, because the level will be suppressed, and one person will not be able to single out the boss anger equipment, because this is a team game, one can’t beat the boss, can’t take up the gold mine. I can’t step on it, I can’t push the crystal

As a game that doesn’t need to buy heroes, Watching Pioneer, Blizzard obviously wants to imitate the balance of Dota’s lineup concept. The various hero skills are different, the functions are different, each has its own characteristics, and the winning rate is very different. However, there is no dota ban selection mechanism in the watch pioneer, and both sides can choose the same hero. I am afraid this is mainly because there are too few heroes. Each team has 6 choices of 6 and basically no heroes. There are great differences and strengths among heroes, but there is no corresponding balance mechanism. As a result, the current balance of watch pioneers is very poor, and the hero’s appearance rate is very different. Blizzard, on the other hand, apparently learned the lesson from the previous attempt to professionalize the World of Warcraft Arena competition. (Explanation: Around 2008, Blizzard is ambitious and wants to take the World of Warcraft Arena to make a competitive game. However, the Warcraft Arena is poorly watched. It looks like ten or six people are running around in the field and throwing a few skills from time to time.), I want to make the watch pioneer very enjoyable, and let all the players (Even the most stupid player of the most chickens, there are opportunities to kill the super gods. In this case, you need to make the hero’s skills extremely exaggerated and powerful. As long as you are lucky, you have the opportunity to grasp the angle and press a few keys to kill a large piece.In this way, the game viewing is up, the chicken can also be super-god, so I feel very cool, I feel that I am a god, and there is no sense of the technology to play a stable God, because there is not much room for operation, And it will be pitted, and will be embarrassed by the new grandfather

But this is not the most critical, the most important thing is that the players will be particularly tired and very tired

As soon as you enter the game, you will be able to respond to the speed and speed of the game all the time, routines and anti-routing, grab points and counter-robbing points. There is no middle turning. In particular, tasks such as sites and carts are basically going to put a skill on it, die, and wait for the resurrection to go up again. It is really fierce, really exciting, and really tiring

You may also find that Blizzard’s biggest feature is also the feature that most players criticize, that is, they like to teach players to play games, and like to strictly control the player’s game behavior, which also comes from its competitive plot, the game is such a thing, it can be played. Sex is mainly from two aspects, one is fun, from a certain point of view, the fun comes from the richness of the gameplay; the other is balance, that is, the fairness of the competition, these two properties are some angles It is mutually exclusive. The more interesting (rich) the more difficult it is to ensure balance, it is difficult to imagine a complex game like Warcraft, with hundreds of talent combinations, thousands of professional characteristics and tens of thousands of weapons and equipment combinations. Can achieve the absolute balance of pvp, and the increase of balance will inevitably suppress the interest. For example, Go Chess, like the two pieces, must be balanced, but few people in the young people play, the typical representative in the game is probably Red Alert 2 The Allied Soviets have little difference on both sides, which guarantees balance to a certain extent (although it is not awkward, this is the main reason why he was basically the same sc1 in the competitive period. At the expense of fun, there is no guarantee of balance. His position in the history of the game mainly comes from the setting of the theme of his color, but it will inevitably affect the fun. In order to ensure the quality and balance of the game at the same time, Blizzard will inevitably repeatedly regulate the game behavior of the player. Otherwise, who knows that in a rich environment, the player who has (dare) created (death) invented an invincible play. It’s not good for Blizzard Dad to explode other players. Warcraft with a high degree of freedom of game, that is basically a patch generation of God (generation patch ~ cough), low-degree competitive game, represented by the watch pioneer and the storm hero, the more basic heroes added, Blizzard Dad teaches The more you play the game. And basically it is more and more shackles, more and more tightening the rhythm of the gameplay, since ancient times, the balance is fun and difficult. The only exceptions are the interstellar cs and dota, which can balance the competition like a tightrope. Sex and fun is one of the main reasons why a competitive game can last forever. Blizzard dad abandons fun to cater to balance and competition, and can only “teach the game.”

So slowly everyone is tired, tired, and they don’t play, and the evil consequences of competitive sacrifices gradually emerge. That is, the player has no loyalty, and finishes the pants and leaves. This is the result of Blizzard not jumping out of his own circle

From 1998 to 2008, this decade is the golden decade of Blizzard, and it is the day when Blizzard is in full swing. It is no exaggeration to say that he has let the game industry see what is high. Let the player see what is good game. This pride and excellence have made Blizzard, but it also limits Blizzard. The current Blizzard is like a disorganized ruined aristocrat, a change in market orientation. He can’t see it. In his reverie, the market is dominated by him. He doesn’t order how it will change. The game player’s taste changes, he can’t see. In his delusion, the game player is violent, the taste is shaped by him, how can he change without modification? In the face of the market, he is at a loss, not knowing where new opportunities and breakthroughs are. In the face of the collaborators, he looks at people in the nostrils, and everyone looks down on them. In the face of the players, he does not say that “the guest wants to play and do it.” He said, “To do this, you have to play this way!!” Too rigid, too arrogant, too conservative, this is Blizzard’s robbery. The current Blizzard is really different from the DreamWorks-style game company created by the passionate and fanciful youths of the California garage. Blizzard is still available, so the days are OK. But if you don’t change it, after five years, you can’t say it

Born in sorrow, died in peace. The things under the sun are mostly like this

Say it is actually violent, just want to say that the majority of netizens have a sinister gaze, Blizzard has thought about this hurdle, the first is to put a little bit of resentment against the competition and teach players to play the game, return to the heart, do more emphasis on the game fun Sexual works, the second is to make up the class, make up the ability and knowledge about business operations and cooperation, is a hidden blitz, but really want to vomit in this aspect Blizzard is even worse than fists. The third is to be brave in exploring new game forms and content. In fact, Blizzard is a classic game. There are not many original and original content. Many of them are used, but they are the ultimate, so few people remember the original works and The facts of the Blizzard Cottage (reasonable, Warcraft’s plot and characters have not thought of the Lord of the Rings? Starcraft looks like the Star River team and the alien wars?), more original, courage to open up, the game company can survive

With these foundations, Blizzard can still fight for another decade, and it can hide whitening for a few years. Insert a post whistle totem and send the stars away (Made Blizzard is still my camera stick!)


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