Recently, the highly-recognized Guochuang real-time interactive virtual idol plan “Fighting Songs!” “The results of the general election were announced. Li Qingge, Jingu Si Yuzao, and Rhodes Barrett won the top three with their powerful strength and super high popularity, and entered the next round of special training. Before this important time node, the plan also received attention from overseas media. “On the Japanese professional visual technology magazine “CGWORLD” March 2019, the special report has a length of 24 pages, showing the top-level real-time interactive virtual idol culture

“Fighting singer! 》Call on the cover of CGWORLD.

Asia’s most authoritative CG professional magazine “CG WORLD” represents the highest level of the Japanese digital industry. It has always had a strong influence in Japan and Asia, and even radiated in Europe and America, due to its highly professional and published articles. Superb production skills, the magazine has a very high standard and excellent reputation in the CG field. The two songs of Qingge and Yuzao not only dominated the magazine cover, but also the 24-page internal text also produced detailed special reports on production, technology, concepts and so on. As everyone knows, Japan is the world leader in the field of virtual idols and Vtuber. “This publication, it can be said that it has been fully affirmed by the CG industry, and it is the pride of Guochuang virtual idol planning

“Fighting singer! “On the inside page of CGWORLD”.

“Fighting singer! The large-scale Guochuang virtual idol project, which is led by Beijing Headquarters, is dedicated to the overseas team of the music element. From the world view to the character design, it is brand new and original, close to the cultural habits of young Chinese users; its core technology and The real-time rendering method is called the domestic leader. Through many real-time interaction and real personality performance, it creates a realistic virtual idol, allowing users to feel the charm of the live character and let the AI and program characters open the gap

At the same time, “Fighting singer! “There are also strong landings on major entertainment platforms: So far, the official account officially accumulated tens of thousands of fans within four months of the B station’s launch, and the official release of video playback reached 3.341 million. At present, the program is scheduled to be broadcast live once a week, often 15 minutes after the broadcast, that is, the top three live broadcast hours of the entertainment region, repeatedly becoming the first division

“Fighting singer! “Studio.

The two highlights of the “Respond to Love” and “Companion Growth” that the plan has always emphasized are also well verified by the fans of the plan. At the beginning of the planning and publicity, fans quickly set up a personal support group for the singer. At present, it has formed a group of fans, such as the individual support group of the singer, the Raiders group of the Yiwu organization, and the support group of the bricks, and the activity level is as high as 75%. In the B station, a number of domestic virtual idols have overwhelming popularity, and in the virtual anchor module of the B-station yeah party in the B-station, the singer fans have a strong organization to comment, the barrage screen, and the output capability is considerable

At the same time, “Fighting singer! “The original WeChat small program support mechanism has also brought a new “call” experience to users. For those who have not paid attention to idol planning in the past, or are not suitable for more complicated and heavy-duty passers-by, the barriers to entry are greatly reduced. The user experience is also very good in traditional/virtual idol planning

At the end of 2016, Japan set off an unprecedented tide of VTuber, and the industry has matured. In China, large and small manufacturers have also entered virtual idols, and the boom has become a trend, like “Battle!” It is rare to be concerned about the Japanese professional visual technology industry, but let us have reason to expect that China’s prosperity in the field of virtual characters will really come


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