Preface.

Holmes, Batman, Rorschach, Detective Conan, detectives in all kinds of works of art can always surprise readers, they are brave, persistent, and walk alone between light and shadow, in the crack The investigation of the truth is about justice. As an evergreen tree in a work of art, the game naturally will not let go of this detective theme. Every once in a while we can see a game related to detectives, but as far as the detective games on the market are concerned, Aka Mum is too far away from us. Players feel that they have a sense of distance. The distance of Tengtang Longyi is very close, but in essence it is a lawyer. More or less will make detective fans feel unsatisfied

Just this winter, a detective-themed game “The Eye of Judgment: The Last Words of Death” developed by “Rugao Studio” entered the game market, and it is certainly not unfamiliar to mention “Rugao”. While portraying the life of the Japanese underworld, it also incorporates the hot elements of the day into the game, winning the favor of the majority of players with “black road” plots

“The logo is still very handsome!”.

This is a narrative perspective of “telling the underworld through the underworld”, “The Eye of Judgment: The Last Words of Death” shifts the narrative perspective to the detective, the god of the Eight Gods, played by Mr. Kimura Takuya, except for Kimura Takuya. There are also 泷 则, 泷藤贤一, Nakao Bin and other powerful actors to participate in this work, the cast is very powerful. From the beginning, I almost fell asleep, and the final meaning was still unfinished. I scored the game more and more. The excellent scripts and powerful actors brought a “movie-like game experience” to the players. An excellent drama film, I saw the opening eager to know the later ending, but I was afraid to miss the wonderful bridge section, I had to follow the rhythm and slowly move on the way, slowly lost in one carefully prepared one after another. In the plot, the hope that the story is not over before the end. Not much gossip, the protagonist of this issue is this one that relies entirely on the plot to conquer the player – “The Eye of Judgment: The Last Words of Death.”

Small game big collection luxury version.

The design of this game is actually not good, even bad, so that I felt like I abandoned the pit before I felt the charm of the plot and then wrote a review to give a low score, because this game There are many problems in design and it is very serious. Before taking over this game, some friends advised me: small game collection. The actual feeling of playing is indeed the case. From three aspects, this is a game-oriented problem. One is the main detective and combat system, the other is from other small games, and the third is from the screen, in the above three points. I can’t even find a score point, I can only say that it is quite satisfactory

“Starring – Kimura Takuya”.

The battle and detective system as the core system performance in this game design can only be said to be the design level of the general game, first from the battle, this work divides the battle into two systems, simply speaking, punching and kicking The “one flash” of the punch is responsible for dealing with the single enemy. The “round dance” of the kick is responsible for dealing with the enemy. First of all, this design is very fascinating. I can deal with the enemy of the group and can deal with the single enemy. The enemy’s moves are difficult to deal with group enemies, and even the moves are universal. Switching the fighting style is a bit of a superfluous addition

The other is the problem of locking the angle of view. The angle of view when locking is really powerless. First, you need to press the lock button to lock the enemy. Secondly, when you lock, the lens will not automatically put you and the target frame in one screen. You need to press the lock button to push the angle of view. During this period, you should pay attention to the enemies around you and fight in a hurry. If not locked? The player can see that the character is constantly punching the air. Being forced to feed X’s combat experience, you can’t run smoothly without switching the combat style. You can’t fight normally without pressing the zoom angle, and the two systems are still doing well

But there is one point in the combat system that is still excellent – environmental interaction, players can use the EX scale to display EX finishing skills, this system can be linked with the surrounding environment, such as holding weapons on the wall The EX skills that are displayed when the car is coming to the road and companions are different, which enriches the battle experience

“The launch of EX skills in games is usually accompanied by neon light effects”

But when it comes to environmental interaction, the environmental interaction of this work in daily action is like the first edition of Assassin’s Creed – the feedback is too strong. I believe that everyone still remembers the strong environmental feedback in the first edition of Assassin’s Creed. Artell felt like a madman when he touched it. I remember that even someone made a funny video to tell this. This work also made the same problem, some environmental feedback is too strong, you can even push the electric car to the wall and keep running and then smash it, but the passers-by on the street has no sense of existence, very unwilling to take care of it. Only scream, watch and clapping according to the bishop

“There are some live actors in the game, such as the store manager.”

Is such a detective with its own “spotlight” sometimes has to complete tracking, tracing, camouflage and other operations. Then let’s talk about detectives

The detective problem is that the rhythm is very inconsistent, and each system is split between each system. Here mainly talk about the two parts that need to be used frequently to track and chase. The part of the tracking is a very old-fashioned design. Many “hidden points” are designed on the way to tracking. When you walk to a place with a blue light column, it is hidden. The chasing part is the general QTE system, there is nothing to say, it is quite satisfactory

“Setting the hidden point when tracking”.

Both of these can only be said to be a mediocre design when combined with a very serious problem: incoherent. It is often an animation before the start of the tracking, an animation after the end of the tracking, and then an animation before the start of the chase, an animation after the end of the chase, extremely serious damage to the game rhythm, if the tracking is found immediately after the chase, from the careful tracking To the sudden QTE, the “shift” of this game rhythm is actually very exciting for the players, but the game did not do so, the entire investigation experience is unremarkable

The most boring is the search for evidence, some evidence is acceptable, some are logically hard-working, and in a few searches you can’t complete the game bridge if you don’t complete all the information, even if it’s just a sentence Nonsense, you have to find him out, the experience is very poor

The small game aspect is a scoring point. Although it is called the “small game collection”, some of the small games are quite fun. For example, if the author is okay, he will go to play two cards and change points. Props, in addition to many SEGA’s old-fashioned games, after all, there are so many tricks, players can always find their favorite small games

“Guess which game is this”.

The third point is to talk about the screen, why put the picture to the end, because the picture of this work is an extreme, the facial pores modeling of several major actors is really too refined, the expression of the actors, the expression, the frowning, etc. The micro-expressions are vivid, especially the face of Mr. Kimura’s teacher. Many times players can judge something by paying attention to the actor’s micro-expression

“Attention to observe the expression of the head.”

“The feeling of the character from the details” game experience is very attractive, of course, thanks to the perfect combination of the outstanding actors and modeling techniques to bring this experience, in fact, this can be designed with care Becoming a very good place, for example, let the player observe the color through the facial expression of the actor, gain some information in the potential to gain an advantage in the question and answer, but unfortunately there is no relevant game link, just as a way of expression. After finishing the good, let’s talk about the bad, in addition to the modeling of the public face, the picture of the environment is very “nostalgic.” You can see that many models have been used repeatedly, such as air conditioners, and it can be seen from the screen that there are some “budgets”

“The street performance in the game can only be said to be quite satisfactory.”

瑕 , movie-like gaming experience.

Here I have to be glad that this game design is not mediocre until I directly abandon the pit. During the game, I can occasionally come up with a little surprise and let me continue to play. Finally, I finally grinded the game story to show the charm. At the moment, the game was also saved. I am also grateful to readers who have seen no X articles in this article. I will mention “interactive movies” in this section

In recent years, many people are doing interactive movies, from foreign “late shifts” to the recent domestic interactive movies. This “work” has a part of the gameplay as a movie. You can decide the plot through “choice”. Going, there is almost no gameplay, and more is watching. Unlike the passive acceptance experience of movies, viewers can actively participate in determining the development of the story, which is a major feature of interactive movies

“Interactive movie – “night shift”.

As a product of the interaction between movies and games, this “work” is currently very limited. There are very few viewers who can watch at the same time in the movie. First of all, the “selection” in the plot itself is in the screening and can be viewed at the same time. The audience will also have an influence on the theme of the film itself in the process of selection. If the story cannot be elaborated, the theme of the “interactive movie” will be diluted in the choices again and again. As a game, “interactive movies” are not fun, because interactive games are more personal because they are only chosen and no other gameplay is difficult to attract a particular type of player

For the time being, interactive movies are more biased towards the appreciation of movies. By “choosing” this way, you decide where you want to see. As a hybrid of games and movies, you can’t satisfy the movie. After that, we must also carefully appreciate the connotation of the movie audience. On the one hand, we cannot satisfy the game players who have requirements for the game mechanism. It can be said that it is difficult

But what does this have to do with this game? The answer is yes, this game mechanism is generally, except for the battle, there is almost no difficulty, throwing away the “game part” in this work, this work has some loopholes in the plot, but still tells a good story in the game

“The dual identity of detectives and lawyers adds a layer of charm to the protagonist.”

The story is not spoiled. I only say a few aspects. First of all, the score of this game is completely from the plot. Secondly, the surrounding colleagues will not ask the progress of the game, but will ask a certain character or a certain plot in the game. What happened, then, I even want to hold the screen in the bed, eat fried chicken and beer, “look at the story”, and finally, even if the game is very mediocre, but I can’t help but the end of the liver, for this story, The most redundant part is the battle

A solid script makes this game look very “introverted”, like you come to a secret garden when you are wading through the mountains. You need to open the closed door to see the scene. After seeing the garden, you will understand everything. The wait is worth it. When I played this game, I was waiting for the plot to give me a “burst point”. After seeing the whole story, I felt that it was “not worthwhile.”

“The early story of the game”.

Imagine a story like this put in the game. If you can throw away the “scarred battle” and use animation instead of the battle scene, what can we see? A detective story worthy of us exploring the truth in about 20 hours. This game once again proves the importance of a good story script for the game. If you don’t look at it with the eyes of the game, it’s from the perspective of reading the story. “The Eye of Judgment: The Last Words of Death” is a “worthy story”, but at the moment I still hope that it can be “fun” as a game

The feeling of getting through the ending is: How good it is to make a TV show.

In fact, although games and scripts are complementary, there are still some gameplays, either focusing on the design of the game mechanics or on the design of the story script, so we can see games based on game mechanics, such as Shooting, real-time strategy, etc., we can also see story-based plot games, the latter is slow to feel the time

Like a movie in the drama category, the game of the plot class always takes time off because of its rhythm, which makes most players discouraged, but it is these games that can prove to the world that the height of the game does not stop there

General comments.

A mediocre game, a story that is still successful. The aspect of game design is the collection of small games. Even after the customs clearance, you can try various small games, but the core design of the game is generally difficult to attract players. Because of the mature story and the performances of the actors and actors, the story is superb! However, there are still some logical flaws in the details. This is a script problem. In general, the overall story is good

As a plot game, “The Eye of Judgment: The Last Words of Death” is game-like. It is very likely that some players are attracted to the game. The story script is worthy of a “read” despite details

Last comment: This movie is really fun, this game is really good, score 8.0


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