John UM
Gu Lie is a very classic character of the Street Fighter series. In the “Street Fighter 5”, Gu Lie is also a very good character. Many novices want to play Gu Lie, and they don’t know how to practice without a trick. Below I will bring you an article. “Taobao White Tea Treasurer” to share the guide of the ancient novice, let’s learn together
古烈新手入门指南
950 blood volume. 950 halo value. Not good among male characters
5LP (station light punch) occurs 4F, defense adds 3, hits plus 4
Usually used in conjunctions, or suppressed. 5LP defense plus 3, even if the opponent defense, then 2MP (6F) opponents can not grab the move
5LK (station light foot) 4F occurs, defense adds 2, hits plus 4
The early stage is not very big, more is to bring in the link and hit the opponent. (The farthest from the ancient 4F common skills)
5MP (station in boxing) occurs 6F, defense adds 2, hits plus 6
The important use skills of the suppression/connected section. There is also a similar wave action in the air, swindling the opponent to jump
5MK (station foot) 7F occurs, defense is negative 1 and hits 3
Mainly used in the air defense and stand-up phase. Unless you hit VT after hitting, you will not be able to pick up other moves
If used for air defense, the judgment distance is the same as 28LK
Simple understanding is that the opponent jumps forward. If the power storage time is not enough, you can use the rocker to return to the middle. Use 5MK air defense, the distance is the same
5HP (station heavy punch) 8F, defense negative 4, hit 7
Mainly brings in the use of links
5HK (station heavy foot) occurs 14F, defense negative 3, hit 2 plus
Watching it happen is very slow, but it is a real skill. It only needs to touch the opponent at the far end, and most of the characters cannot be reversed
If the opponent defends, use 5LK or 5LK accumulator residual hand/foot knife
Special skills.
3……………… You are not mistaken for the joystick/keyboard/handle/dance blanket 3 direction keys (front oblique)
Gu Li will have the action of walking forward, although it is very slow, but please don’t look down on this skill
In the case of some extreme distances, taking this step more, you can decide whether the next skill can not be played to the opponent
4/6LK (front/rear light foot) 11F occurs, defense is negative 3, and hits negative 1
Whether this skill is pulling 4 or 6, Gu Li is a forward knee attack
If you pull 4, it is mainly for power storage, and you can have a migrant CA company with VT1
If it is pulling 6, not to escape is that some connected paragraphs need to pick this, you need to pull 6 to take a small step
Simple understanding of the role of 4LK is much larger than the 6LK
But this has a ** place, that is, hit or defense is negative
If you hit C Kang, if you don’t, it will be negative 1. If the opponent has experience and directly grab 3/4F common skills, Gu Li can only endure
Belongs to Gu Lie’s main rushing skills, but the higher the number of uses, the less the number of uses, because there is a lot of loopholes
4/6MK (front/back midfoot), 11F occurs, defense is negative 2, and hits 2
Absolutely ancient spirits, especially 6MK, as long as the distance is well controlled, this trick can be depressed for those who will not play
And kicking out Kang can also pick up 4F skills, the more common is 6MK out, 2LP foot knife, a small piece
4MK effect is OK, kick back. But my understanding is to control the distance to maintain the use of power
Can’t be used as an escape skill. If the opponent jumps forward at this time, then the effect is the same as the wave
If you feel that the distance is getting closer and you want to open the distance, the best way is to jump backwards. 4MK can’t be used as an escape skill
6HP (前重拳), 11F occurs, defense is negative 1, hits plus 4, has C Kang effect, Gu Li touches award + air defense skills
First of all, let me talk about the shortcoming of this skill, that is, there is no judgment in the next paragraph, that is to say, as long as the opponent is kneeling, it is empty
The advantage is that the speed is not bad, and the effect is very good with the fluctuations. And there is also an air defense effect
In the case of a long distance, Gu Lie wave, the opponent jumped forward, this time other ancient skills include the foot knife can not reach the opponent’s distance
6HP is fine, but if the opponent moves in the air, this depends on the fate, not your C Kang opponent, or the opponent C Kang you. Or did not come out C Kang
But most of the characters jumped so far in the distance is rarely in the air, after all, it is also empty
3HK (front oblique down the heavy foot), 12F occurs, defense is negative 3, hit…
Mainly two functions, one is air defense, and the other is to bring in a link
If you are connected, you can pick up the knife, regardless of the corner or the version, as long as the distance is enough
You can also connect 4/6LK in the corner. Gu Lie is a good air defense skill
Air special skills.
Jump, air 4/6LP+LK. Airdrop
This skill is the least used in the ancient air defense, but the return is also the biggest
Know that Gu Lie is a power-up role, more people are the preferred knife to the air, followed by 2HP air, or 2LP air
Well, if you play with Gu Li, when you are cast by Gu Li, then you need to reorganize your offense and defense
In my understanding, when I used Gu Lie, I only pre-read the opponent’s movements, that is, before jumping, I will use the airdrop
That is to say, when your opponent is Gu Lie, the jump is broken, that is to say, you are seen through Gu Li
I want to be successful in airdrops. It is difficult to rely on reactions and requires pre-reading. If Gu Lie is a squatting, he will become an empty thrower. Be slow 2F
It can be understood that Gu Lie’s pre-reading opponent’s success has already given up the idea of a knife to the air, just waiting for you to jump and drop you
And the ancient airdrops are more than the footknife, because it is the command of the cast, you can only choose to get up, or start from the ground. No later
Gu Li This airdrop has a very special point. After landing, Gu Lie will control the left and right
This means you can use this off the edge of the opponent. That is, the airdrop is changed. For example, Yi Biao, Nash, and so on, some people can’t control it
Special skills.
6HK (front heavy foot), 16F occurs, defense is negative 2, hits plus 4
This skill was used most at the beginning of S2, hitting 6 in the middle. At that time, Gu Lie VT1 only needed 2 grids, claiming that the version was the strongest at that time
Then I was cut, now it is plus 4. But it is not bad. It is to weaken the damage
But now if you hit Kang or add 6. However, the player needs to judge whether it is out of health when using it
If you are not out of health, you will cry with a 2MP knife…….
This needs to be practiced, even if it is Meiyuan, I have seen his video has made mistakes
But Mei Bo developed another skill in this skill, and that is to stand back
Just scrape you with your toes. If the distance is right, even if you defend, you will grab 4LK, which is the same as 5HK long-distance defense
Defrauding + standing back to God, the only downside is to give up
It is also very important that if the opponent defends, Gu Lie has time to store his foot knife. Because it is a defense negative 2, many people are used to grab
Then, at this time, Gu Lie can have a foot knife. Similar to the ghost of the 6HP defense after the concave dragon. But a little difficult
Special skills.
4HP (after heavy punch), 8F occurs, defense is negative, and hits 2
This skill I understand, there are several points
1: Touch the prize. 2 release frame suppression. 3: Anti-jumping
First of all, standing at the farthest end of 4HP can be used as a pressure to get up more
Secondly, don’t always take the knife after the LP/MP attack. If the opponent is in a defensive state, the hand knife can only grind blood
However, if it is followed by a 4HP, and does not destroy the power, it can also cause the framing effect
In the relatively close position, it is also the distance that 4HP can just hit the opponent. It is much better to use 4HP to stand back than the hand knife, and the risk of being jumped into is much reduced
The distance is enough, 4HP touch C Kang can pick up 2HK. If the distance is not enough, C Kang can also bring in CA. A good touch-winning skill
Nirvana.
46L/M/HP/PP, can also be said to be 16 (hand knife),
The occurrences are all 10F, L/M/HP defense plus 2, hitting plus 7. PP defense plus 4, hit the fly
I want to emphasize it here, whether it is Gu Lie or any other character with flying props.
The main purpose of the waveback phase is not to use the wave to destroy how much blood the opponent has. This must be recognized
The purpose of the wave is to force the opponent to make a choice
Because it is our initiative to wave, the opponent is passive. Then after the wave is sent, the opponent must force the choice
For example, defense, against waves, jumping to avoid waves, absorbing waves, or hitting
No matter which one, as long as you wave it, your opponent must choose one
Well, since we are actively sending, the dominance is in our hands, but you need to read the opponent’s next move first.
This is very general, it depends on the opponent’s role, distance, blood volume, resources, habits, and so on
But you can’t have a brain wave, you must feel according to the situation on the field. This takes a long time to accumulate experience
As if you sent 10 waves, I will hardly charge me how much blood? If the opponent jumps into a function, it hurts
The purpose of the wave is not to grind blood, but to make the opponent appear flawed
For example, Gu Lie stood in a position that was not very favorable to him, so the ancients waved. The opponent needs to do the action
Then we will pre-read his possible next move according to the situation, and then let the position of the two characters change to the advantage of Gu Li
Nirvana.
46L/M/HP/PP, can also be said to be 16 (hand knife),
The occurrences are all 10F, L/M/HP defense plus 2, hitting plus 7. PP defense plus 4, hit the fly
Let me talk about this instruction first, roughly divided into several
16P1, 46P4, 16321P. ***Attention, here is the special emphasis, do not use 161P, and do not use 16P321***.
In the 5th generation game, there is an instruction called accumulator residue. My habit, my Gu Lie, every hand knife is a residual force
Or popularly speaking, every wave of my Gu Li is using anti-shake, that is, 321 is in the wave, not 16P321
This feels like a 214K whirlwind leg, but we need to pull 1 or 4 to form a power reserve
Then fast to 6, anti-shake. Only in this way can we achieve the first time of storage, whether it is a hand knife or a foot knife
Seeing the picture, I first go from 1 to speed, quickly to 6, and become a counter-shake. When I return to 1, I point P.
This is what it feels like… It’s probably that every hand knife of yours is using an anti-shake, it’s right
The above method can guarantee that you will save your hand knife + foot knife at the same time
If you don’t think it’s fast enough, then we have a way to press
Look at the picture, when I am using the knife, I am the 2 keys at the same time.
A P is a K, provided that the two keys do not form a combination key, and if it is MK with MP, it will cry
Then press the 2 keys. If the opponent jumps, push the 789 button directly, which is the fastest speed
28LK light/MK/HK heavy/KK EX version (foot knife), the number of frames is 4/5/6/4 (28KK is invincible) Defensive negative… A lot, can be C Kang
I personally think that the fastest is 28, 27/29 is relatively no faster than 28, of course, this is my feeling problem, not tested
But if you want to connect to CA, you must be 19/37 diagonal
A lot of novices ask why he can’t get a CA with a knife, CA can’t come out
It is because these newcomers use 28 instructions that are not diagonal
Because of the diagonal command of 19/37, as long as the hand tool command is followed, the first foot tool command will default to 16/46
Then the so-called foot knife belt CA is formed. Of course, in addition to instructions, the rhythm is also very important
VS skills.
Gu Lie’s VS technique is an energy ball formed in front, and then can issue multiple hand knives… or can’t be said to be a hand knife, it is a wave
This requires a touch of cooperation, pure novice, you may need to adapt. But there will be no problems after playing for a while
Talk about the pros and cons of this skill
Advantages: The normal fluctuations sent by VS are 2 segments, and if it is EX, it is 3 segments
This skill can completely restrain the Nash/City Management VS technology that can absorb a wave of skills
And this skill, even if the follow-up does not pick 46P wave, it can also have a paragraph of flying props offset effect, and the impact effect
Disadvantages: The occurrence time is too slow, and the lower disk is a big loophole
See the picture to speak
But remember to remember that if the opponent does not fight with you, if the distance is not safe enough, it is about half the screen spacing
If you can’t meet the above 2 points, don’t use this skill
For example, Gu Li beats Jamie or Karin, this is completely waveless, this skill is basically not used.
Unless you are down to the ground, you use this to send in advance, and then press up with this 2 wave, otherwise it is useless
No matter whether it is a 2nd paragraph or an ordinary 1st hand knife, the effect of harassing the opponent is the same
The main purpose of using VS wave is to make the ancient wave dominate, but the disadvantages are obvious
Look at the picture, the store inside the ancient VS wave, the bottom is very unstable
VT Technology.
Everyone has 2 types of VT, depending on the opponent’s character to choose a different VT
Gu Lie VT1 relatively encourages offense. VT2 is relatively defensive, but has a high fault tolerance
VT1 is 3 grids, which can only be sent once in a single game, but it can be continuously waved, looking for flaws by continuously fluctuating close opponents
VT2 is 2 grids, nothing unexpectedly, 2 times in a game, no problem, unless you have not beaten, or you have not been able to fight back
VT1 currently targets: Fang, Boxing, Nash, Jamie, etc
VT2 currently targets: Abigail, Lao Sang, Bodie, etc
These are the videos I went to see Meiyuan, including my own actual summary. At least I am this habit
Routine:
Starting from actual combat, the ancient corner is commonly used, 2MP-46P-2HK
Then the opponent will get up quickly. At this time, Gu Lie can use the frame to vote, and the time is better
Hand knife and special skills
First clear the opponent’s wave, then look at the station and summarize the opponent’s habits
In the case of sufficient distance, if the opponent is used to defending the hand knife and is used to the first time to reverse a wave, then the 6HP must be followed by the hand knife
But there is a loophole, 6HP does not have the next attack. If the opponent uses 2HK to fight back, Gu Lie needs to change to 6MK
See the picture to speak
Extreme Force Exercise Method 1
Corner, 46PP to 28KK, when this can be easily connected, even if it is almost
Extreme Force Exercise Method 2
Under LP hand knife, under LP hand knife, under MP hand knife. 6 companies
This meeting is almost the same
Note: All of my ultimate accumulators are in the 16321P mode.
The one behind you can look at it and you can connect it. You can’t worry
The common mistake is that the point P is early, that is, the power is not enough, and the rhythm is wrong
To sum up:
There may be some that I didn’t say, but I feel that those are things that are not taught by the teacher
Gu Li is getting started, and naturally it will be
Remember, Gu Lie is a left-handed character
This so-called left-hand operation means that in the case of using a joystick (others I will not),.
You can completely ignore your right hand, and the right hand only needs to match the left hand to be OK
As long as your left hand rhythm is fast enough, any ultimate accumulator can be established
A lot of people are completely reversing, the left hand is slow, and the right hand button is very fast