In the open world adventure game in Europe and America, the doomsday world full of suspected zombies is a fairly common setting. In a world full of dangerous creatures, players must also face the human nature of the change, facing the zombie creatures while facing the criminals, and sometimes they can transform themselves into the black heroes they want. It is also a work that is scheduled to be released on the PS4 on April 26 and supports Traditional Chinese. So what is the difference between “Nothing in the Past” and works of the same nature? SIET specially held a media trial, and invited David Lee, the community director of Bend Studio, to come to Taiwan again, through a trial and a joint visit. The form allows the player to learn more about the game before the release

The scene also showed the content of the “No Longer” limited edition, including the protagonist Deacon and his car model, which looked extraordinarily melancholic in the dark light. In addition, the general manager of SIET, Mr. Masahiro Eguchi, also warmed up at the beginning of the press conference. The PS4’s outstanding achievements have continuously attracted new players, and every game that will be launched in the future is worth looking forward to. Needless to say, at the Taipei Game Show, you can get a demo and get a good response from the players

Then the guest of the debut, David Lee, the director of the Bend Studio community, will use the slides to help you get a preliminary understanding of the game. Players will play a leading role in the open world full of crises, wandering as a bounty hunter Deacon, although the purpose is to survive, but still have to find reasons to survive. David Lee also said that the part of the press conference to provide the demo is the first hour of the game and the progress of the middle and the beginning, and contains some elements that have never been disclosed

Although it is an open world that can move freely, it does not mean that Deacon is a wanderer drifting around. There are still arrangements for the camp to let him breathe a sigh of relief. In the camp, players can reinforce or buy weapons and communicate to understand the characters. Like many open world games, the system arranges experience values and grades. Through the upgrade, you can earn points in the skill tree. From the three categories of survival, remote, and melee, you can choose Dedicated skills to strengthen Deacon. David Lee also recommends remote. The focus mode, the player must be able to play this skill at the beginning

This stage is set in the Pacific Northwest of the United States. The timeline is two years after the outbreak of the deadly epidemic. In the past two years, there have been creatures named as variants in the world. They are different from the zombies in general game works. They are living people, will eat, and will sleep, but for the average person, they are still terrible monsters. In addition, there are weather systems in the game. Not only will the changers be affected by the intensity of the weather, but also the vehicle’s transportation will be affected. Therefore, the vehicles that are repeatedly emphasized in the game, Deacon’s locomotive is the only means of transportation, oil preservation and The maintenance of the locomotive itself is very important in the game. After all, in a world where danger is everywhere, hiking can be avoided as much as possible

In the actual trial play, the author also noticed that although the difficulty of the game can be selected simply, the basic attack power of the changer is very high, and the initial operation technique must be emphasized. Under the advancement of technology, it is no wonder that 3D characters can be confusing. However, it is not so simple to make the wound look realistic in a bloody style. This is the beginning of the scene to explain the protagonist’s situation. In order to prevent a friend from being single-faced to face the army of the dissident, and choose to send his wife to leave the past in the refuge camp, you can see that the wound performance is quite realistic, and clearly will make the player feel “painful”

Perhaps it is still in the adjustment stage, although there are obvious Chinese subtitle translations, but it feels a bit slow. The so-called end-of-day environment is also mentioned. Human beings are the most dangerous enemy. The game proved this at the beginning. After explaining the first battle and teaching of Deacon, it is the locomotive chase with humans as the opponent. There will also be many situations in which players will be enemies with humans.) Here you can learn the most basic operations such as the most basic L1 to open the real-time menu, and then the story will bring the player to fix his own motorcycle. At the beginning, he can only kill the party, the “alcoholic” car

Then in order to show Deacon’s hatred of the abnormality of the dissident, the system teaches the player to semi-automatically lock the target’s combat system, including R2 combat and basic shooting operations. Since the mutated person is a wise monster, then there will naturally be nesting behavior, which means that the nest will be found in the game. If you don’t know the move to throw the petrol to burn the nest, there will be no small trouble for the future game. Needless to say, these wise enemies will also communicate with each other, with multiple categories and characteristics, and some even use guns to attack from a distance

Doomsday Backgrounds Another game feature is the lack of resources. Players have to rummage around to find weapons, maintain life, and maintain the resources of locomotives. Most people who are seen will be chasing after seeing a living person, even riding a locomotive. Similarly, when exploring, you will also encounter sneak attacks by people who are hiding in the car and so on (when you have to use QTE to get out of trouble). Therefore, even if there is a certain degree of benefit to killing the changer, the player must still measure the timing of the need for hidden action

Waiting for the camp where humans live is not to say that players will be safe, and that people-to-person confrontation must also be faced. Anyone is planning to use each other. Players killing the wreckage collected by the mutated person can exchange currency in the camp or win the credit of the camp residents, which is quite beneficial for future resources. However, the camp is not safe after all. In addition to the automatic archiving of specific conditions, the game can only be archived on the side of its own motorcycle or safe bed. Just like if you can, you can always run away from the soles of your feet, but you should also pay attention to the crash and crash

With the feeling of playing with the author, the game is designed to be very particular. When faced with a biological threat that is wise and will be pursued, when should you choose to consume resources to fight; even if you find a safe hiding place, there will be Other humans are vying for it, and the entire end-of-day environment is thoroughly designed. But the combat operation is simple and easy to understand. The semi-automatic aiming allows the player to concentrate on whether to shoot at a distance or close. However, the menu interface, map instructions and plot trigger points are a bit hard to detect

The choice of menu is inspired by the sliding touchpad, but there are four menus of plot, map, equipment and skill to open, and it is quite easy to open the wrong one. The map indication and the plot trigger point are not very clear. The indicators that look at the map do not necessarily show what they should do, or to what extent the particular plot progresses. In this part, you should ask the players to take some time to get used to it. Otherwise, they may have to go around in the same place for a while and still can’t find where they should go


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