John UM
The action game “Wolf”, created by FromSoftware and Activision, held a stage event at the PlayStation booth during the Taipei International Video Game Show, and invited FromSoftware Marketing Manager Kitao Taida to attend, bringing stories about the world view and game system
“Wolf” is based on the end of the Warring States Period in Japan. However, unlike the historical facts, the use of overhead settings is the production team’s “imaginary Warring States”, which also adds many elements of the player’s impression
Beitail Taida said that like “Devil’s Soul”, “Dark Soul” series, “Blood Curse”, etc., this game will still continue the dark hard style, but the custom protagonist of the previous works (players) Incarnation) is different, “Wolf” uses a clear and fixed protagonist
The player’s actual role of the protagonist is a very capable and lonely ninja. He is dedicated to the “little son” who is also lonely because of his special birth. But in a turmoil, Qingzi was robbed by the enemy. The protagonist lost his left hand and life in order to protect the master, but he was resurrected for some reason and set foot on the journey of the Savior
In terms of the game system, one of the features of this game is the “killing” system that can be killed. Players must use various strategies and techniques to find the flaws of the enemy in order to make “forbearance.” For those who are very confident in themselves and want to use the sword to face the battle, they can use the killing to pass
Players who are not good at frontal battles don’t have to worry about it. This game can also use the stealth method to detour or “back stab” the enemy. The protagonist’s left hand has also been transformed into a unique prosthetic handicraft “bearing hand”, the player can customize the pros and hand skills, play this work in their own style
Another selling point of “Wolf” is a scene map that emphasizes three-dimensionality. The protagonist can make a “hook action”, showing a handsome three-dimensional movement, flying around, unintentionally attacking the enemy, or looking for shortcuts in the map
And after the end of the stage event, FromSoftware marketing manager Kitao Taida also brought the media behind closed display. In the part of the closed-door display, the Beiwei demonstration is a live demonstration of the “Longquanchuan Side Pingtian Mansion” that has only been published in the United States. It is pointed out that the voice of this game can be switched between English and Japanese, and the subtitles are included. Major Asian languages such as English, Japanese, Chinese, Korean, and Thai
※ This section of the closed display can not be photographed and photographed.
In this show, the NPC will call the protagonist “The Son of the Owl” and said that the thief has taken the owner (Qing Zi) away, so the protagonist will leave to rescue the owner. Unlike the previous “Dark Soul” series or “Blood Curse”, the protagonist of this game will finally swim! Just as many times of emphasis, players can face the enemy to rush in from the bridge, or choose to sneak away from the battle, the same can reach the destination
After the enemy is defeated, the in-game currency or props will be dropped, and the long press of the button can be obtained by sucking. Because this map design is also very stereo, the protagonist can move up and down to attack the city, and the North End also recommends that players can observe the entire enemy configuration from a higher place in the Raiders game
Beitail Taida stressed that the enemies in this work are difficult to cope with, even the small soldiers can not be taken lightly. During the demonstration, he chose to deal with the enemy of the long-range attack, sometimes facing the group battle scene, although only three miscellaneous fish are also cautious. In addition, in some battles, a white fog blocking map will appear, and you will not be able to move forward without defeating the middle leader
In the process of the game, the protagonist can also eavesdrop on the enemy’s dialogue. During the eavesdropping process, you can hear the information that is beneficial to the Raiders or the weakness of the enemy. Just like the stage events, players need to use various means to attack enemy weaknesses
After a closed show, the game producer Miyazaki Hideaki also accepted a media interview to talk about the policy when making “Wolf”
Media: In this work, the experience value and the currency are separate. Why is this designed? What can the currency buy?
Miyazaki: This is not the same as the “Dark Soul” series. In the previous works, the money and the experience value are counted together, and this time, the skill points, money and experience value are the same. In this work, whether it is the monetary experience value or the skill point has its own purpose, but it emphasizes that the part of “resource management” is not too far from the previous works, and resource allocation should bring more fun. Money is a store that allows players to buy props or other items that are good for the Raiders; in the past, things like experience values will be presented in skill points and can be used in the allocation of skill trees. Learning skills are one of the fun of this game, so stay tuned for the release of this book
Media: Can be revived during the game, is there any mechanism to punish death?
Miyazaki: There is no specific punishment mechanism, because “return” itself is designed to match the difficult game process. After all, this game is very difficult, and it is a game that is easy to die. In order not to destroy the game rhythm, don’t let the player die all the time and start from scratch. Therefore, the mechanism of “can return immediately even if death is made” is designed
However, in order to prevent the player from damaging the experience by reincarnation of the system too many times, the resource restrictions have been introduced, such as having a limit on the number of times, and not being able to return immediately. The ninja’s impression is that he will repeat the battle to die, in order not to destroy the rhythm of the game, but also to conform to the image of the ninja, he designed a reincarnation system. On the other hand, it is because I came up with this system, so it doesn’t matter if I want to say it is harder (laughs)
Media: The name of the game is “DIE TWICE”. Is it possible to reproduce at most twice?
Miyazaki: The official version will have an opportunity to increase the number of reincarnations, but it will not increase as much as 10 times
Media: At present, the main game introductions are placed in the “bearing hand” weapon replacement, upgrade, etc., will the presence of the knife be reduced?
Miyazaki: It’s because I’m more impressed with the hand of Renyi. It’s because of the relationship in front of the promotion! In fact, we are not particularly biased towards which side. The left-handed ninja hand is more relevant to the skill tree, reflecting the style of the player’s play; when using the knife, it can make gorgeous sword skills. If the player is more inclined to the ninja’s play style, it will often use the ninja hand
When playing this game, players should use the elements at hand to make tactical choices. It is more effective to consider how to attack weaknesses, and how to use the resources on hand to attack
Media: This work is different from the style of “Dark Soul” series and “Blood Curse”. What is the intention of comparing Japanese style?
Miyazaki: Actually, I just think that it is almost time to do a Japanese-style work (laugh). Seriously, it is because I feel that it is very suitable to adopt the wind and the ninja, and there are charms in the setting. The reason is mainly divided into two points
The first reason is that you don’t want to be limited by the past works, and if you want to refresh the world view, “Wings” is a very good choice, because it will not overlap with the past world
The second reason is that I always wanted to make a work with high maneuverability on a three-dimensional map. If it is not a ninja, it is not appropriate to fly like this
Media: Most of the demonstrations currently seen are close combat, but the protagonist itself is a ninja. Is there a more aggressive attack mode like Ninja, like poisoning or setting traps?
Miyazaki: The ninja of this book may have some discrepancies with the ninjas in your impressions, not just stealing, eavesdropping, but also sword fighting, a ninja that is more active on the surface. In my mind, the traditional ninja may be closer to the image of “high-strength martial arts”
This book has both hidden and fierce combat elements. If it is a simple “hidden game”, then “discovered” is over. However, even if it is “discovered,” you can still use force to fight, or temporarily escape the opportunity to fight back
Media: So, is there a multiple ending for this game? Is there any other way to increase the difficulty of the game after customs clearance?
Miyazaki: There are multiple endings in this work, and the story is stronger than in the past. Of course, there are also elements that can be repeated for multiple rounds of play, which will add more challenging content and give the master an opportunity to challenge his own strength
Media: I would like to ask, like the previous “Dark Soul” series is very popular “Speedpass”“this kind of gameplay, whether this time in the new work is considered to provide a model for competing in the competition, let the players compete with each other for the time.
Miyazaki: The so-called RTA (Real time attack) challenge, I From a viewer’s point of view, I like it very much, because the players will think of some skills that the developers didn’t think of, and I often marvel at it. But because we designed the game, it is not to let the players compete. Time, so it is not specially designed in the “game system”