The latest version of “MTR” series “Metro: Escape” has been officially released today. This book inherits its dark world view and gameplay, and integrates elements such as survival terror and sneak assassination into first-person shooters. The game as a whole is story-oriented, with the design of “good and evil system” and “multiple endings”. The NPC drama performance accounts for a considerable proportion of the game. The most important feature of this game is that this game content not only has traditional linear levels, but also a number of sandbox-style free-exploration maps interspersed with each other, allowing players to experience the vast Russian scenery outside the subway

Synopsis.

The main character, Artem, who is looking for a survivor of Moscow, was unfortunately attacked by hostile forces during a surface exploration operation, but unexpectedly let him discover that there are still many people outside the Moscow metro system. The fact of survival. After a mistake, Artemom took a locomotive from the enemy base, and with his wife, father-in-law and a group of partners, he embarked on a journey of thousands of kilometers in Russia, spanning the four seasons, crossing the snow, Mountains, riverside marshes, deserts and forests are a long journey to find new homes

Game System Introduction.

In this “Metro: Escape”, the player will use the train “Aurora” as a base to stop and explore in different areas. According to the mission objectives, there are main lines and feeder lines on the map. The difference between the tasks, players can freely explore according to their preferences. In addition to being able to find special equipment, weapons parts and various resources needed for combat, some manuscripts and tapes that complement the story will be scattered in the sideline mission

The unique weapon design is one of the selling points of the “MTR” series. The development team also retains its features in this game, from the “high-pressure steel ball gun”, which is a signature weapon, to the latest Russian combat rifle. Experience, all kinds of guns have a unique feel and attributes. In a resource-poor battle, how to live with different weapons is the key to survival

In the “Metro: Escape”, the gun assembly system has undergone a fundamental evolution, players can open the backpack anywhere, the guns on the opponent’s opponents, such as the longer barrel and sniper mirror, although in the open space It has a big advantage, but when it is fighting in a narrow place, it will get stuck in the bunker and can’t be fired. At this time, the player can change the sight of the weapon, replace it with a shorter barrel or a silencer. In addition, the player also needs to pay attention to the cleaning and maintenance of the weapon. When the player fires the weapon, attacks or walks through the muddy swamp, the weapon will be stained with dirt. If the player continues to fire, the gun weapon will occur. Various faults. In order to avoid this situation, in addition to trying not to use the weapons on the ground, the player can also clean and maintain the weapons on the workbench

Players will encounter many NPCs on the road. These characters may belong to different camp forces and are closely related to the player’s mission. It is worth noting that the tasks in the game often have different solutions. If the player takes more “no kill” gameplay, then the NPC may also adopt a friendly attitude towards the player and have the opportunity to avoid the battle. If the player has been killing innocents (or killing from the beginning to the end) and often showing hostility to the NPC, it will in turn affect the development of the story in each region, and ultimately lead to different outcomes

“Metro: Escape” has more than 15 hours of rich plots, a more evolved system and feel, retaining the classic gameplay and jumping off the series of nuclear winter, dark ground restrictions, can play different seasons, different maps, Even in each region, there are stories of different styles, and the characters are more in-depth than the series, and the description of various details can make the player into the atmosphere of the game


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