John UM
“once, the subway was our home, there was food, there were beds, and we loved people.”
“Now, everything has changed”.
When the “Al Qom” with a thick Russian accent shouted from the NPC mouth, the “MTR” world in memory became alive again. The “return” of the first two works, and the “escape” of this work, the opposite meaning of the word reveals two meanings: the literal is the farewell of people to the home, and the inner is the precise summary of the game itself
This time, “Metro: Escape” is not just sticking to the tradition, and furthering the creation of the dark atmosphere, there are also many new things that make people shine. The sincerity is not enough. Its original novel is called the final chapter of the trilogy, and it will also end the series of games. As the finale, “Metro: Escape” (hereinafter referred to as “Escape”) brings me more experience than the sensory level. New, and far-reaching thinking about human nature in the last days
The world outside the subway.
Sometimes, just escaping from a closed circle requires only a small chance. The iron law of “there is no life on the surface” was broken. The behavior of the protagonist Artem in pursuing the new home on the surface is no longer a dream. The surprise of the group is still confused, but they are determined to embark on a new journey, where to go. ? The world outside the subway
Is called the subway, but this time the main stage is no doubt, in fact, the world outside the subway. The game will depict the surface world from the perspective of a person who is used to living underground. If you happen to play the first two works of the series and have a deep-rooted impression of the series, then the escape from the world outside the subway will make You feel even more novel. The scenes containing the subway are not all deleted, but it will debut at the appropriate time, let the character and you feel a “feeling home.”
After a long time of nuclear war, nature naturally shows a very primitive and wild state, and Escape will allow players to explore such a vast world. The game is still in the form of chapter levels, but about 50% of the play content is included in the semi-open large map. Developers are unequivocal in the diversity of semi-open scenes, from the snowy snowfields to the deserts of the yellow sands, and the forests where the beasts are infested. The subway series is finally not restricted to the darkness of the underground, so it can be easily Players enjoy the beautiful scenery of different styles
Experience the entire PS4 version in most scenes can be stable at 30 frames, occasionally encounter complex scenes will drop frames, but does not affect the normal experience. I don’t need to worry about the visual performance of the PC version. It is only because of the advanced effects that affect the quality of optimization
It’s interesting to note that these levels, which are based on semi-open maps, don’t appear continuously. They are staggered with tightly-paced linear levels, alternating with the player experience, ensuring a lot of thrills in the battle of the plot. The desire of players to explore freely is completely different, more varied and more interesting than the previous two-player experience of pure linearity
The semi-open map is dotted with a variety of exploreable points, such as enemy positions, monster nests, safe houses, or side missions. Because of the time, I did not find complete, simple, it seems that the richness and completion are acceptable, the level is not high, as the adjustment of the main line mission is qualified
Moreover, the dynamic day and night system is the exclusive rule for semi-open levels. According to the setting, there are relatively few monster-type enemies on the map during the day, but it is relatively difficult to engage with human enemies, especially the effect of stealth is reduced. At night, the sneak effect is improved, but the monster-type enemies will be even more embarrassing, and there will be a series of characteristic electric ball spikes. The degree of danger is self-evident. In general, these settings are not real, but they have been reasonably convinced, effectively adding to the fun and variables of the level
With this, the main tone of the game is now very different, the kind of boundary that can see the sky and the earth merge, the raindrops hit the mask glass, the lively mutant creatures and people run together on the broad snowfield. Feeling, it is something that the work before the series is completely unimaginable and cannot be obtained. How dangerous it was once, and full of armed forces is also full of oppression, not to mention the horrible and sinister underground adventure. Nowadays, at night, the moonlight scatters, and the wolverines and monsters that sound from time to time in the forest are low. Some inexplicable happiness will be added to the queue of feelings. Together with tension and oppression, they are intertwined into a new game experience
Old taste, new interpretation
Changed, “Escape” also followed the unique taste of the series
The combat part has been partially changed on the basis of the previous work, but the exploration of the underground and the dark scene still has a small amount of weight. The ugly variant monster is still your dead counterpart. The gun of the industrial wind is still your good partner..
The feel of the guns in the game has maintained the consistent level of the series. The famous “bullet=money” setting is no longer applicable because it leaves the subway environment. There is no difference between the earthen bullets and the military bullets. It is a standardized ammunition, and the change behind this is the redesign of the core materials of “parts” and “chemicals.”
Two materials need to be collected during the game, regardless of the main line or free exploration, they can be used to make ammunition, throwing objects and other props in the synthesis menu, or to clean the firearms. Incidentally, the cleaning system is a micro-innovation point of this work. When the weapon is used for a long time, it will become dirty, and the card can not be continuously fired. When the table is cleaned, the weapon can be restored
You can clearly see the dirt of the gun body.
The parts used to transform the firearms are usually picked up from the enemy and the guns that are picked up. The enemy also drops two core materials at the same time, so the search is the necessary experience to make the game process smooth. I have a simple and difficult process, and the lack of bullets has not been encountered. On the one hand, it is easy to empty the gun because of the handle operation. On the other hand, the ammunition in the “Metro” series has always been a tight resource, reasonable allocation, and saving. It is normal operation, and the difficulty is simple, let alone the higher difficulty
The significant change in the transformation system is that the number of component items increases, and the degree of customization of the firearms can be higher, but it is roughly the increase or decrease of some attributes, so it is best for you to use it. This is A regular little boost
Secondly, according to the overall review after the customs’ clearance, I found that the level design of “Escape” is more than the use of complex structures in the previous two works, plus the weakening of the UI interface and the low light scene. This time it may be easier for you to find the North. Of course, this problem varies from person to person, and players who are slowly playing games should get a better level experience
Finally, the moral point system of the series inherits and then examines your behavior in this work. Some minor choices, such as whether to kill the surrendered enemy, whether to help the child to retrieve her toy bear from the monster mouth, whether to help the first-time person to find her mother’s photo, and so on, not limited to the main storyline The choices in the process, the choices of self-exploration are also included in the moral measurement. Whether you can get enough moral points and unlock the perfect ending of the game is also a playable point for many players
The change here is that the moral points in “Escape” are hidden deeper. After the main line is added, the exploration of some of the branch lines will only encounter five or less moral choices. In the end, it is definitely the common ending that you like to hear. More moral points are hidden in NPC’s chat and free exploration missions. It’s not hard to guess that this is to encourage players to discover the secrets on the map. There is nothing wrong with it. Now I want to see some perfect endings and put some effort into it
Still the suffocating and beautiful story.
As a story-oriented stand-alone shooting game, the story of the “MTR” series itself is still attractive enough. “2033” and “The Last Dawn” are both good ending games. 2033, 2034 in the novel is a tendency, and 2035 is another one, which makes the story atmosphere of “Escape” from 2035 also significantly changed from the previous one, the reduction of visually dark scenes, the increase of bright scenes, The degree of repression of the whole story has dropped dramatically. Just as the weather is good and the mood is good, the people in the story are full of hope for a new home and future. Even if all this is unknown before reaching the end, we can still feel the atmosphere that is completely different from the numb, indifferent and closed group emotions in the previous Metro
Preventing spoilers We haven’t explained much here, just to make some introductions to the story. Just like the direction of the first half of the game, people have the enthusiasm to discover the New World. There will be scams and subversions in the process. We will finally find that this story is as realistic as before. I want to say that this is not what I want, but it is indeed the most reasonable development and cannot be refuted
If you rush through the main line, there may not be too deep feelings. Every corner of the game, every tape, every note, may be building this huge world with minutiae, they are quietly waiting there, waiting for you to discover
Some subtle highlights and 瑕疵 put it here.
This is the update of Chinese on the day of the sale, and we already have Chinese in the experience, praise
The subtitle fonts and colors are restored as much as possible before the folk Chinese version, praise
PS4 version of the auxiliary aiming, the effect of the two related values full is not satisfactory, it will be very embarrassing when encountering the monsters of the group
The map becomes bigger and the BUG will appear in some of the maps
The host version sometimes has an inability to interact with item collection and scene element interactions, collecting things slowly, and small
Conclusions.
“Metro: Escape” some time ago because of the issue of the publisher caused a storm, but aside from these problems, this work can be called a masterpiece, but also the best in the series. As the last part of the trilogy, it has accomplished its mission gloriously. Whether it’s a PC version or a host version, this piece is worth a good time to play with
The story of people in “Metro” may not be finished yet, but we will see it here