John UM
“jump Big Fight” is a cool fighting game with fast anti-attack, high-speed escape, fast avoidance and other anti-link system, so the more stable small routine and clearer idea in the stand-up phase is the keyboard player wins. Key. Here are some practical skills to recommend
Jump Big chaos practical skills recommended.
1, Turtles Qigong.
One of the strongest skills that consumes only one energy, the effect of the Vegeta Gilco gun is exactly the same as this:
Select the alpha team to start the game;
The attack distance is extremely far, automatically locked, and can span the entire map;
The judgment is not weak, the sprint of non-awakening skills can basically be interrupted, and even the card distance can interrupt the sudden advancement of some awakening techniques;
With a small body, you can resist the opponent’s 1-2 light attack;
Although using a substitution can bypass this skill, but most people don’t know what to do, it will only be stupid
Players who choose this kind of Qigong can take advantage of it in the middle and long distances, because the successful defense of Qigong will also be worn away by the amount of blood that is equivalent to a few light attacks
2, Tianma rounds and shatters.
The consumption of 2 grids of command, also has a small hegemony that can resist 1 light attack, the damage is considerable, is one of the core skills of my personal stage. The fly in the ointment is that this skill has a long front swing, so we need to use the aid skills to assist the attack
At this time, I will lead one of the strongest aid skills in my mind: the second dance of the dead wood Lucia.
After long press the substitution button to summon the dead wood Lucia, she will appear on the side of the character, after a brief release of a huge straight ice wall
More interestingly, the dead wood Lucia launched this skill will bring a little delay, and as a lady, she will not shout loudly when releasing this skill, and often does not attract the attention of the enemy..
As I mentioned before, the defense in the game can resist any skill other than shooting and long-term slamming, which means that players can only use their choice to suppress opponents when they are close. It is a pity that although the flaws of continuous light attacks are not big, it is impossible to directly hit the opponents by inserting ordinary shots at any stage. This also creates a phenomenon: 90% of players will choose to hold down the defense to withstand remote skills with unknown effects
Since the skill range of Bai Yu is not too short, this huge ice wall can easily catch the other’s line of sight, making it difficult for the other party to predict your next move. In the face of players who like to pull far distances, they will not attack the first time in the face of white, so at this time you can safely and boldly use the sudden advance to rush to the side of the enemy to launch the previous skill: Tianma rounds and shatters
Go back to the topic just now. White 涟 → close distance → picking skills, the hit rate of this move is almost 100%, because there is no good countermeasures to deal with the next shot after blocking the white, the ending is to be broken blood. As far as my current personal experience is concerned, this choice is almost certain in the case of an appropriate example. It only requires the player to prepare the corresponding resources when using it – a little action slot and 2 grids
When should I use white 涟?
It’s very simple, just press and hold the aid when you collect the gas. Most players see that their opponents have only two ideas when they collect gas: first, they start accumulating energy with their opponents at the same time; second, they use long-range skills or close-range attacks
Since the process of collecting gas can be switched to the defensive posture at any time, the player does not need to worry too much about being hit by the other party’s skills in the above process. The only thing to note is whether the other party’s wide range of skills will be affected. Summoned Lukia, because she is in a state of no defense at this time, the damage caused by the damage will cause the host to lose blood together
70% of the players will start to attack when they see your gas gathering – thanks to many rushing skills that do not include the characteristics of the long-range attack, Bai Hao can easily hit the rushing to you, is making waves Even the opponent who has already hit you. The freezing effect after the white cricket makes you enough to climb up from the ground leisurely, and then choose to send the skill, wave or even the segment according to the actual situation. Deliberately selling flaws to ensure that the whites hit the opponent is also a countermeasure
Slightly summarize the advantages of this combination of boxing:
The throwing skill is high with a small hegemony, and can even bring in a series.
白涟能卡视线, after the middle can stabilize the damage, even if not in the middle can also make a close choice, is a relatively dependent skill;
Since I will find opportunities to gather white when collecting gas, I have never lacked resources in actual combat;
Faced with this set of quality 2, there are few countermeasures available at the current stage, unless the other party also uses the delayed assisting skills to block your subsequent suppression, otherwise you will have to take the psychological advantage after choosing twice. Advantage
3, angry impact.
This is a racking skill that consumes a full 2 grids. It is also called the body-building technique. It can judge a lot of attacks. It lasts for a long time. It should only be awakening skills, flying props and shooting skills. Trigger the judgment of the body
There are two other skills available for players to choose from, namely Kakashi’s Thunder Shadow avatar and Kurosaki Ishiguro. Why should I recommend this skill to everyone?
The answer is as follows:
The acquisition method is simple:
Easy Easy Goku free mission can be obtained without spending money to buy;
The action of the frame is small:
And the other two optional body-to-action comparisons, we can easily find the action advantage of this skill. After entering the racking state, our characters only have one hand to pull back, and the small movements that are charged are easily overlooked by the other party. On the other hand, Kakashi’s plan is to take out a book, which is barely acceptable. The one-guard frame directly traverses two gleaming air blades on the chest, for fear that the opposite will not be seen. It’s a thing… After a long time of being discovered, there’s only one left in the player’s ending: eating
Grab the player with great advantage often uses a constant attack to suppress the keyboard player. When you find that the other party likes to attack the attack, your chance is coming. However, it should be noted that although it is a very gambling game to play after the sprint, this set of operations has quite a requirement for the speed of the keyboard player – otherwise you will simply rush It’s just awkward…
Finally, let me explain this skill and the above-mentioned reciprocal choice
Players with clear thinking and quick response are more likely to skip the skill range and follow-up after using the rhythm of the day. When he realizes that you will fly to him, he will most likely rush to evade after the jump, if you are in the body…
Another situation is more extreme, that is, you released help outside the scope of the attack. When the opponent is very sure that your Bai Hao Wu was invented, they also have a high probability of attacking immediately. You just need to sprint your face and then be..