John UM
“ghost Strange Talk” is an action game that pays tribute to “胧村正”. You can see that there are many places in the art style that draw on many “胧村正”, and at the same time add some Chinese style, and as an action game, The combat system is the most important. How does the game behave? Let me give you a review of the game experience shared by Kewells
Game experience evaluation.
It’s usually easy to judge a game that is not good enough, because their strengths and weaknesses are often outstanding enough. They only need to resolve the two poles, and the doubters can already make their own judgments. On the contrary, for works like “Ghost Stories”, it has the capital called excellent works, but I want to tell you concisely and clearly where it is excellent and where it is not enough. It seems that it is not difficult. One aspect is particularly prominent, but in some respects, it takes a few more steps than other domestic games
People are visual animals. In the style of the screen, “Ghost Stories” is a very distinctive work. The production team bluntly learns the vanilla club game “胧村正” in stylized. There are indeed a lot of similarities in the actual feeling, but the next studio is learning the “style” of the creation method, rather than simply copying it down, in the thick art style, “Ghost Stories” incorporates many things that can only be nurtured by Chinese culture: ink and wash, yin and yang, mechanics, production team, the Spring and Autumn Warring States and the organs, steam, monsters and other elements combined to form my personal name For the scene style of “Spring and Autumn Punk”, it is worth mentioning that in some parts of the game, players can also experience the authentic “Chinese horror” elements, especially in the chapter of Yongxiang, the exaggerated scene. The setting and the shape of the enemy all show a mysterious atmosphere, which is worthy of a boast, plus the fact that the characters are beautifully painted and extremely tensioned. From the artistic level, even the “Ghost Stories” is placed. Judging in many horizontal 2D games around the world is also good enough
(In addition, the pictures of the girls are really good).
And another road that takes a few more steps is the combat experience. For this kind of game, the general meaning is gameplay. The “Ghost Strange” has a good sense of attack. The weapon attacks on the enemy. The auditory feedback is quite comfortable, although it is not comparable to the invincible shock in a series of games in Capcom, but it is still very enjoyable, especially when hitting weapons on the shield, the crisp metal echo makes people Can’t help but a little more A. (Then I was beaten).
On the combat system, the game uses a relatively free combo system. Players can switch between light and heavy swords at wartime. The two swords each have their own characteristics. The light sword can make a feel and hurt. Excellent airborne tricks, and after learning skills, you can dodge immediately at the time of attack to ensure maximum continuous output, and the epee has a strong single-shot damage, which can bounce enemy flying props and hurt themselves. It can also be used to generate a short and invincible brute force attack when it is released, and some enemies with “hegemony slot” must first use the shield or the epee attack to eliminate the tyrant slot before attacking. Here also introduces a third weapon, in which the player can summon shields on the ground to defend against the threat of flying props or high-speed enemy. At the same time, as mentioned above, the player can also attack the enemy. When you press the defensive button to trigger the shield, you can block some attacks that the normal defense can’t block, and use some derivative skills. In general, the game’s combat system has been relatively perfect. Basically, players can have two or more coping styles in each case. In addition, the miscellaneous soldiers and even the BOSS battle design are above the horizontal line. “As a horizontal version of the action game is absolutely qualified
(In this case, the difficulty of this work is not high, the normal difficulty is at a normal low level, and there is a strong skill aid called “soul knowledge”. Most people can relatively easily pass the following common Difficulty, but if you are a player who loves hardcore horizontal games, it may be difficult to use.)
In the two most important parts, NEXT Studios is doing very well, but at the same time, it may be the focus of work, the masterpiece with excellent combat experience and strong expandability, but only about three Five hours of game time. There are only six levels in the game, although each one is well-designed, but the game time of three or four hours adds to the player’s regret that “I haven’t worked hard, you fall down”, not only the game process. For a short time, the plot is also small because of the small amount of the checkpoint. The problem of short total time is not too good. The protagonist has just defeated the enemies of the father and completed the revenge. The game is over. The end of the chaos has not ended. The ending also says that Ji Jiang is still in the end. In order to fight for the sake of life, it may be that the workload has exceeded the original expectations and the content has to be properly deleted. However, at present, the price of 30 yuan or so, one yuan and five yuan, it can be regarded as the value of the fare. In general, I personally recommend it, looking forward to the follow-up story update and DLC