“heaven Blood Print” is a very hard-core domestic action game. At first glance, there is a little black soul and the shadow of Renwang, but from which one has come out of his own style, how is the performance of this game, the value is not worth starting, Below I will bring you a review of the game experience shared by the “vegetables”, let’s take a look

Game experience evaluation.

After getting the game, the author spent 6 hours in one breath to clear it, and the last time the clearance was 45 minutes (some dishes). It can be said that the experience of “Heaven Blood Print” is hearty, and the combination of Roguelike. and soul like makes this work unique

Roguelike

At the beginning of the game, “Heavenly Blood” gave me a very strong sense of “Benevolence” in the picture, action design and scene design. But after the author died several times, this thought gradually disappeared. Although “Heavenly Blood” does have some reference to Ren Wang in all aspects, in the core gameplay, it does go its own way

The last time I came into contact with the third-person Roguelike game element, it was released in 2018 in “God of War”, which serves as an affiliate level for players to play after customs clearance. But “The Bloodthirst” uses Roguelike as the core gameplay, and the rest of the elements are for Roguelike

Like most Roguelike games, Bloodthirst Print divides a level into several rooms. The room and the room are connected to each other by obstacles or institutions. Each time the player dies, all rooms are reset and randomly assigned. Of course, the initial weapon, the treasure chest treasure drop is also random. This also makes “The Bloodblood” inherit the characteristics of the Roguelike game, each life has a different experience

But the room layout in “Heavenly Blood” is almost fixed, even if it is not fixed, it does not change much. Therefore, in actual play, the player is both strange and familiar with the map. The map backplane experience used by the player in the “soul” game still applies

Since it is a Roguelike game, death penalty is a topic that cannot be avoided. In “Black Soul”, the player’s death will let the soul of his body fall, and the soul is usually used for character upgrade, which is the most important material in the game. There is no level setting in “Heavenly Blood”, except that a set of permanent effective skills is used to reduce the difficulty. The equipment and blood spirit (soul) will return to zero with death. This means that players can only familiarize themselves with the level by constantly playing, and upgrading the skills will make it difficult

Roguelike’s gameplay makes the game of Bloodthirsty so far so compact that players need to be careful and step by step to explore the map and fight. With two levels down, the 30-40 minute gaming experience is good

Soul like.

The “Heavenly Blood” movement system looks really like the feeling of “Benevolence King”, but after careful study, the two are still very different. “Ren King” battle is a battle through the combination of the upper, middle and lower postures and the attack key, mainly highlighting a fast word

Although “Heaven Blood Print” is fast, but its combat system is more like the traditional ACT (“Ghost Cry”, “Hunting Angel Witch”, etc.), through the heavy attack, light attack the number of two key buttons, length, the order to derive a variety of skills. At present, the three weapons designed for the game are also different. The short sword has a fast attack speed and many combos; the long stick controls the foot and the range is large; the big sword hurts the foot. It is worth mentioning that because the heavy attack of the stick can quickly knock down the enemy (BOSS can not be spared) and the scope is large, personally think that it is the most powerful weapon in the current version

In addition, the permanent effective skill is also a non-negligible combat system in Bloodthirsty, which is similar to the mechanism used in Dead Cell. It is divided into active skills and passive skills. Passive skills mainly improve character attributes and functional skills, while active skills are mostly output or create output space skills. In general, it is the mechanism that exists to reduce the difficulty

So, what is the feeling of fighting in Bloodthirsty? Because the game does not design the “energy value” system, the combat method is also different from the “soul LIKE”. The key point of the battle is to find out the time of the control of large monsters. In the game to control the large monsters or continuous combos to make it into a hard straight, then within a period BOSS is free from control. So the experience, the method of combat is still like the “turn-based system”, the monster’s control-free time is output little by little

Two blossoms.

Roguelike plus the soul-like gameplay, the gameplay brought to the “Heavenly Blood”, there are not too many shadows like “Benevolence King”, and the ACT part is also in “The Royal Sky” After that, it seems even more handy. It can be said that “Heavenly Blood” is the most beautiful Roguelike, and the most alternative soul like. Although there are still many small burrs in the game, the framework built by them is very interesting to me


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