This year is a good year for video games, not only the game itself, but also the game-related innovations and advancements. There are also many classic game works that are beginning to reinvigorate. Almost every month this year, we can see high-quality works for sale, which means that many players are caught in the habit of not knowing which one to play first

However, there is light, there is a shadow in the game industry in 2018, but there is also a less glamorous side, an obvious trend is that the game industry is increasingly unmasked for the pursuit of money. In the past year, manufacturers are no longer so enthusiastic about the “out of the box” form of chasing, but the big publishers have a lot of routines, there are many ways to make money, and some are also related to virtual gambling. The relationship

The following are some of the unbearable industry trends in 2018. From blindly following the wind to fancy money, the manufacturers’ methods are endless

1. Great escape, big escape, big escape.

Whenever there are some popular game modes in the industry, there will be a lot of vendors to follow suit. Who wants to earn money? But there are too many people following the trend, and even the best things have to be bad. This year, too many manufacturers jumped on the ship to escape. There are dozens of casual counts. But how many games do you really live? It’s just “Jesus Survival”, “Fortress Night” and “Call of Duty 15: Black Ops 4”. As for Battlefield 5? The big escape has not yet come out

There is nothing wrong with the big escape type itself. The mistake is that there are too many games of the big escape type in this year. The player only needs to look at it and know what the game is. It will not kill itself. Corresponding to the plot, characters and spurs, the innovation in gameplay is very limited, so this is an extremely monotonous game mode, so after the player has played one or two big escape games, it will soon be Other similar games have lost interest, and as a big escape game, it is the last word for someone to play. You can’t even get together with 100 people in a game. Who is going to run away?

2, the battle pass is not discussed.

“Fortress Night” battle pass is successful for two reasons: 1, the reward provided by the pass is genuine; 2, the game body is free. The battle pass routine made Epic Games a lot of money, so other manufacturers immediately followed. However, many manufacturers who have imitated this practice charge themselves and then charge for the combat pass, which is a bit unreasonable

“Jesus Survival: Big Escape” and “Rocket League” have their own version of the combat pass, and the evaluation of the harvest is mixed, but the most unbearable is “Call of Duty 15: Black Action 4”, which was originally It is a full-price 3A game, as well as a quarter card and micro-transaction. As a result, there is also a combat pass, which caused the player’s dissatisfaction. Later, the manufacturer was forced to make some adjustments to the balance, which is considered to be a good thing

3. Pre-order participation in the BETA test.

If you spend money to participate in the closed beta test phase, then you may be playing a version that is not much different from the final product. Why? Because today’s beta is different from the previous beta, it is actually a demo version, a market tool that allows players to experience and advertise before the game goes on the market. Activision’s “Call of Duty 15: Black Ops 4” is the routine, and even before the listing, even his own card “Blackout” mode was revealed

The recent beta of Radiant 76 is even more exaggerated. The beta of this game is played in the first few weeks of the market, and players must pre-order to participate. However, if the beta of a game is to find out what is wrong with the game and fix it after the official launch of the game, Radiation 76 clearly failed to achieve this goal. Moreover, pre-ordered games participate in beta testing as if the player spent money to do QA for the vendor

4, real-time service routines.

Real-time service is a new trick made by the manufacturer, just like a dead gold medal on the head to deceive yourself. In essence, this kind of routine is that the manufacturer engages in a semi-finished online game, and then promises that the player will add enough content in the follow-up. In fact, it is similar to the experience of Steam in the experience, but the problem is clearly marked by the problem. The manufacturer of the routines collects the money from the finished product

In this year’s game, Rare’s “The Sea of Thieves” is an example. The content of the game at the beginning of the listing is really lacking, leaving a series of content to be completed after the game is listed. But the most notorious is the number of “Battlefield 5”, this game is blowing in the propaganda stage, but the players found that there are many things in the game to wait for the manufacturers to slowly update, but also the name “I am afraid that players can not play “If this kind of routine continues to prevail in 2019, one day it will cause a large-scale rebound of players like micro-transactions.”

5, spend more money just to enter the game in advance.

This is the most disgusting one of all the money-raising routines of 2018. Different versions have different launch dates. This kind of routine is not new, but there is no such a year before 2018, as many manufacturers and games have played this routine. This routine is no longer limited to sports games, we can see this pattern in Battlefield, Assassin’s Creed and Killer 2

The listing date of “Battlefield 5” is the most incomprehensible in these years. We even reported the difference in the listing date of several major member versions of this game. To be honest, even after reading it, I even read it myself. Nausea. Three different versions, one is related to EA’s subscription service, one is related to the luxury version, and the other is the standard version. It is estimated that it will not take long for the standard version to be renamed to the novice version. Actually, there is no difference. You can buy a game with 3A masterpieces, but it can only be regarded as a novice at the very beginning level. It is a few days later than others

The manufacturer is now making this thing very complicated, and people can’t feel any problems, but if you think about it, you will find the problem. The publisher has made the game a more expensive version, making the standard version the most inferior version, gradually increasing the standard amount of money for the game. Originally, the new work is $60. Now, if the manufacturer has more than $75, what can be done, you can enter the game in advance. The game that the player buys for $60 can be said to have nothing to do. If the mental imbalance is not the case, then you can buy DLC

The next game that makes this kind of routine will soon be with us, the “Hallows” in February next year


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