Game description:

This game is a domestic martial arts action adventure game, the game uses the Roguelike mechanism, the level of random generation and irretrievable mechanism to make the game content more colorful. The game is simpler to get started, and the level is slightly more difficult. This guide will focus on skills and moves + matching as the main content, and focus on the key points and Boss play. The Raiders use the pre-emptive version and currently have two level maps

Getting started guide:

Key operation:

Front/Back/Left/Right Move – W/S/A/D button.

Jump-Space Spacebar.

Dodge-Shift key.

Defense-F key.

Walking-Ctrl+W/S/A/D Move Button.

Remote Flying Knife – R key.

邪魂钩-C key.

Interactive-E key.

Change weapons – Q key.

Bloodthirsty skills – 1/2/3 keys.

System Menu – Esc key.

Interface introduction:

In the game:

The top left corner is the red health value bar and the purple bloodthirsty value

When you get hurt, your health will be lost. When the health is 0, you will die and you need to come back again. After the health value is consumed, only the health value supplement box in the map can be found to recover

Bloodthirsty values are consumed when using active skills. When they are too low, they can no longer use active skills and will slowly recover

In the upper right corner is the number of blood spirits, players can get bloody in the game scene, can be used to buy equipment or skill resources in the store

Bloodthirst:

Blood-staining is also a skill, divided into two parts: passive and active

The left side of the interface is a passive skill, which is a skill that cannot be equipped. Passive skills are generally enhanced skills such as raising the upper limit of the protagonist attribute, strengthening the protagonist’s ability, and reducing the death cost

The middle of the interface is the active skill. The use of this type of skill will consume the bloodthirsty value. These skills are very good at the critical moment. You need to click the three shortcut bars at the top of the interface to use the equipment

招式:

The move refers to the weapon move, and the weapon is divided into five categories: short knife, gun stick, big knife, double hold, and meteor hammer

Each type of weapon has its own moves for learning. After learning, you can use the given button to make the corresponding move. On the far right side of the move, the corresponding button mode will be displayed

The right side of each move will show the required weapon proficiency. If there is no proficiency display, it is the move that has already been learned

Learning moves require the use of weapon proficiency, and weapon proficiency requires the use of this type of weapon to kill the enemy

Equipment:

Equipment is a big part of the game, players can be equipped with the main weapon, auxiliary weapons, hats, clothing, gloves, boots, accessories, accessories, eight types of clothing

Each dress has the effect of strengthening the basic attributes of the protagonist. To dress up, you need to click on the dress bar and then click on the dress on the bottom left to wear it

Status: The

State is divided into two parts: character attribute and passive effect

Character attributes are divided into life value, bloodthirsty value, main weapon, auxiliary weapon, and armor. The total properties of the player after they are equipped with weapon armor will be displayed in the status

Passive effects will show the side effects in the weaponry

Achievements:

Cheng is a way to get rewards. The achievements are divided into four types: free exploration, combat system, equipment and moves, and looking for eggs

The game will record the player’s play time data to unlock the achievement. After unlocking the achievement, click on the unlocked achievement to achieve and earn the achievement reward

These achievements are generally not very difficult, and most of them are related to scene collection

Resources: The

Resource is the item bar, which displays extremely relevant information about the items obtained in the scene

The bottom right side shows the bloody value of the item, which is used to buy and sell in the store

Record:

The record will display the contents of the three sections, which are the character genius, the god magic, and the wind object test

The record is an extension of the content of the story. There will be an introduction and background about the character


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