John UM
Configuration requirements:
This game requires players to try their best to discover the various elements in the map, explore each area of the map, there are many puzzle levels waiting for the player to explore and discover, and the game also tests the player’s operation
Getting started guide:
Interface operation (default):
LeftShift/S key – running.
E-key – gaze at the enemy (transfer perspective to the front of the character).
X/Q Key – Light (forward).
W key – light (down).
Direction keys up/down/left/right-move.
Space Space – Open the map.
Enter key – menu.
A-jump.
S-Run.
D-出拳.
Process Guide:
After entering the game, an elder called the protagonist Kittey on the far side of the bridge, and Kittyy was still in a dream…
When I come to the Dreams level, I will meet a coach who will give Kittyy a little guide on this small map and say that he will give Kitty a reward
We are familiar with the basic operations and can act and get the green gold coins visible on the map. Each map will have gold coins to collect
The gold coins of these customs are relatively simple to obtain, and some gold coins will be more difficult to obtain when other maps are behind
The bottom right corner of the interface will display the number of coins the map has and the number of coins we have collected so far
There are many interactive items on the map
Among them are props/plants that can provide bounce, rock climbing points, bubbles that can surround the main character and float, etc., usually jump to the props to complete the interaction
You can see the archive point next to it, which is a star-shaped logo. The archive point is very important for the player. When the player does not have HP, he will return to an archive point that he has recently touched
In addition, every time you hit the archive point, it will be full of blood
Come to the top right corner of the map, you can see that there are treasure chests on the two steps, and a jump up to open the box to get the items
Here are some tips for manipulating the protagonist. If you need to jump higher, we need to hold down the button for a little longer, and the run-up + take-off can make the protagonist jump further
Come to a mountain in the middle of the map, pass through the hole, and follow the path to the platform above
After coming to the platform, there will be many beds on the platform, you can jump up and trigger the bounce, hit the gold coins above
Go to a wall along the bed and there is a floating launcher between the bed and the wall
After jumping to the transmitter, the transmitter will cover the main character. We press the key to jump again to let the transmitter shoot the main character
Come to the platform on the wall, you will see some small monsters in the pit, we can kill them by jumping on them to the head, the mobs here need to step on twice to kill
The main character has three hearts, which is equivalent to HP. If you encounter these monsters, you will lose a heart. If all three hearts are deducted, the main character will return to the last archive point
After the tread is over, collect the gold coins in the pit
Come to the wall next to it, there are some raised rock climbing points on the wall, we can jump up the climbing point
There will be some rotating climbing points on the top, and you can control the take-off time to climb up
After coming to the top, go to the door and trigger the transfer
Come to another picture, go forward and trigger the plot, Kittyy’s cake is not taken, the coach said that you need to go to the other end of the world chain to get the cake
After the story, you can archive it next to it
Then jump directly on the chain and follow a chain. You will need to use the surrounding props to get to the next chain
When it was halfway through, the story was triggered, the chain fell, and the protagonist also fell to an unknown location
Come to the third map, there is nothing around this map, you can go directly to an unknown NPC, after a conversation, wake up
Full level card decryption process:
After waking up, I came to the official level map, where Kittyy finally woke up. After hearing the call of the old cat, he was ready to meet him. He also accepted the first task: to see the old cat
In the beginning, I recommend that the player advance the task first, and do not rush to complete the collection of the whole gold coin, because it is more convenient to have a lot of gold coins to use the protagonist skills to unlock later
Jump directly from the tower and go up to see an archive point. After archiving, go to the left
Come to the shore and meet the old cat. The old cat wants Kittyy to tell the stranger riding on the whale and let him go away. Accept the new task: Tell the stranger to let him roll
After accepting the task, you can stroll around
Go straight to the right of the archive point and find that the door at the door is open
After going out, you can first look at our location on the small map
Come to the road in the upper left corner of the map next to a lake, there will be a sign next to the road, we enter
After entering, there is another portal in front, jump in and come to the new map
After coming to the new map, there is an archive point next to the front platform to clear a mob on the platform
Continue straight and come to a cross rotating platform
Here, control the rhythm, jump over, there is a floating launcher on the wall, jump up and launch to the front upper platform
Come to the upper platform and move on. You can see that there are four launchers on each side of the cliff. The transmitter on the left can be used with the transmitter on the top to get the gold coins, and the transmitter on the right can continue to the next location
Launch directly onto the platform opposite the cliff through the diagonal emitter on the upper right
Then pass the diagonal transmitter above the blocked gate
Come to the other side of the door, where you will find traps on the other side of the door
Skip the trap, there is a platform moving up and down, we come to the platform, and then climb up the climbing point on the wall with the platform
After climbing to the platform above, there is an archive point next to it, and the gold coins on the pink mushroom next to it can be collected
There are three rotating columns on the platform, and the main characters of these columns can be climbed up close
There will be an oblique emitter in the middle of the column, we can climb to the top of the column and then jump down to the oblique emitter for launch
After launching, come to the new location, there are new monsters on this platform, this insect-type monster will rush to the protagonist, and blew themselves after a certain time, we can circle them to make them blew, or directly step on the annihilation they
Come to the waters next to you, jump into the water, swim forward, and come to the water in the middle of the opposite wall
The gold coins encountered during the period are also collected
Drilling in from below, you can see a launcher floating in the water
Using the transmitter to launch up, it will enter 2D mode
Grab the rhythm to jump up to the upper level of the launcher, to the top of the oblique transmitter, and then aim to the new area behind the background and then launch the main character to reach the new location
After arriving at the new location, there is a portal on the platform that is sent to the new location via the portal
Back to the starting level map, but it is an area that could not be reached, and now this area is unlocked
There is a robot lady at the door. Let’s go and talk to her
We will find the door that was entered before the portal below, and the elevator that was not working here is also working
Continue to go deeper, here will find a new monster, its trick is to use the jump approach and blew to cause damage to the player, we can also use trampling or lure to deal with it
After killing, there will be mobs in the trap below, we can seduce it to blast the box next to it to get gold coins
Then came to the climbing wall and climbed up to the platform above
Here you can jump up onto the arch, go to the other end of the arch through the arch, go straight all the way to the archive point
Come to the door next to the archive point, there will be a notice sign at the door, it is best not to enter
After we entered, there were two roads, going left and triggering the plot
There is a scientist named Glass, whose reactor is broken and needs the protagonist to help repair it. As a reward, it will tell Kitthey where the stranger is
We go to the right of the right direction, here you can jump directly through the door of the reactor
Come to the area below, where we need to jump to the platform on which the upper gear rotates with the aid of the top trap and reach the other side of the gear through the middle emitter
Then use the diagonal transmitter above the platform to reach the door above and jump
Come to the interior space, where you can get weapons and strength gloves
At this point we can use the D button to attack, the glove can destroy the red star box
Open the door with a glove, go out, come here, break the door and enter the deep area
After entering the deep area, there are archive points for archiving, and moving on, you can see a mob, then you can use the boxing and punching
Skip the trap, don’t fall off during the period, it will buckle the blood, go all the way to the inside
Trigger the plot, after the plot, start the Boss battle
This Boss is a good deal. It uses three types of attacks: rollover, run shock, and jump. We pay attention to avoiding and keeping moving
Each punch can deal 4 damage to it, its HP is only 20 points, you can beat it 5 times
After defeating, trigger the story, we can transfer back to the location of the scientist Glass by the transfer point to complete the task
Glasses tells us that strangers are on a waterfall and we need to climb up to get there