Preface.

Mention what the “Glyphs” players think of? Free open world, cool mechs, superb image performance, these innate things give the hymns enough attention, but most of the players in the early scores of the hymns can only see To the disappointment, the scoring and negative news was surprising. The reason why I chose to release the evaluation after the official release is that I hope that the “Hallows” at that time will have fewer vicious BUGs and various crashing settings. I hope she will have the power to return to the world, but after the official release, “St. Song is a pity to me

8-9 points of combat quality.

“The Holy Song” battle is really fun, people can’t stop the fun, I can only say that the explosion, the open battle makes people feel like chewing, dazzle can not stop, the game players can air combat With land warfare, air combat has a better view, the land war is relatively safe, there are currently four customizable mechs in the game, including two firearms, three skills and five passive modules, each of which is different in quality. Additional terms will be added. The above custom content allows the player to choose his own fighting style. The evaluation selection is Master M. There is basically no landing. The feeling of floating in the air to the enemy on the ground is really cool. In addition, the skills can achieve a higher level of damage caused by combos, thus encouraging teammates to cooperate. Overall, it’s cool to stop

Fighting recovery is a very interesting place for “Hallows”. As long as you have a shield in the game, the character will not be spiked because of excessive damage. This is a key detail because of this detail. The existence of the “Hallows” found a balance between fault tolerance and stimuli. The “French Song” has a very low fault tolerance rate. The player sometimes crashes due to mistakes during the BOSS battle, and because of this setting, he will not die. At this time, the player’s nerves and fighting rhythm will turn sharply. This process will be repeated many times during the BOSS battle. Most of the time is a “blood skin” battle, while the player feels that he is in danger, and the other side gives the player protection, always stimulating the player’s nerves

“Most of the time is this bloody battle.”

But information acquisition is a problem. This is divided into two aspects. On the one hand, the explanation of some nouns in the game is very simple. For example, the explanation of the combo system is rather vague. How do you open a combo and which combos are needed? There is no clear description in the conditional game. Players need to explore and read the entries themselves. In addition, the communication between teammates is very inefficient. The game can be voiced, but it will encounter the language barrier. In addition, there is no mark in the game. In free mode. This problem is obvious when the next teammate wants to go to a certain point, so the current information exchange and acquisition in the game is a problem

A straw finally crushed the camel.

“The Holy Ghost” fights, except for occasionally encountering BUG, the other problems are not and very good. At present, the “Church” combat experience is the best, diverse and balanced in the same type of game. , stimulating, refreshing… and so on, you can see it in her body. But even with such a good combat system “Hunge” is very deadly on some issues, it can be said that in addition to the combat system, most of the other places in the “Hallows” have problems, like a pile of straw that is constantly stacked

First of all, from the open world, the world exploration of “Gong” is very tired and not completely open. The player can’t directly cross the terrain between the two target points. There is still no intuitive small game. Maps, usually navigated by compass, can’t add markers, and there is no setting similar to fast travel. When you want to cross the map, you need to open the menu frequently to see the map to confirm your position. It is very uncomfortable. On the one hand, you need to open the map from time to confirm the orientation. On the one hand, we must find ways to cool the flight. The conclusion is that the experience is very interrupted and the rhythm is often interrupted

“Another way to achieve fast travel but continuous reading”

The problem with small maps is only a microcosm of the overall problem of “Hallows”. When performing the task, “Hallows” has designed many path points. In fact, this design is not suitable in the open world itself. You might as well tell the player that the task point is Where, the player chooses the path in the past, and the “Hallows” in order to let the player follow his own path, even added a very silent system: any player will be “read” after a certain time after reaching the path point. Beside the player, when you have a “pioneer” in your team, you will read the article frequently. This of course raises the appearance of a group of lazy people. Instead of being sent in a flight to destroy the experience, it is better to find a way. Help me deliver

“The target point will still be prompted to read the article.”

“The Holy Song” and so on have a lot of small problems, the overall loss of control finally turned into a phenomenon: frequent reading. When you are flying, you suddenly start reading the countdown. If you want to see the new equipment, you can go to the furnace after the task is settled. The battle of “The Holy Song” is very fun, but the lack of the hymn is The overall planning, these details are small, but they are constantly affecting the game experience of the players. The fuzzy overall planning is one of the points of crushing the “Hallows”

Pour under the wall.

After the clearance, I was eager to see what new content was unlocked, but I only saw a wall, which made me feel that it was not worth it

“Mass Effect”, “Dragon Age” is a word-of-mouth masterpiece of Bioware, but this time the “Hunger” performance is not good, because Bioware did not play their special skills this time, the first two What they have in common is that both of these works show us an epic world through long stories. Although there are networking elements, the main axis is a stand-alone game, but this work is not the same as the past, and it makes me feel more. Bioware’s own positioning of the “Hallows” is very vague

First of all, the hymn is very short and jumps. This is different from the long-term plot that Bioware is good at. After the customs’ clearance, I even feel that the hymn has wasted such a good worldview setting. You want to think about it. A deeper understanding of the world requires reading many entries. Secondly, the conditions for advancing the plot in a mission are to kill the number of people with a big move, etc. Similar to unlocking the achievement settings, even if designing a BOSS requires improvement of skills and equipment, there is no problem with this design. It is

“A condition for advancing the plot”.

Why is the positioning of the “Hallows” blurred? We might as well use the “Hallows” and “Warframe” to make a comparison. The two games that use the liver game “Warframe” are like a sprinkling. When the player reaches the story unlocking condition, they will receive the plot task. “Hallows” uses the first half of the story completely, the second half of the full online game, the consequences are that the story is not good, the online game part has no content, can only force players to fill the game time as above

Before the customs’ clearance, I felt that I was playing a stand-alone game that could be connected. After the customs’ clearance, I felt that I was playing a pure-legged online game, or even no plot at all. What is needed in the “Hallows” is to adjust this rhythm and combine the two. On the one hand, this problem is manifested in the above-mentioned unlocking achievement promotion story, on the other hand, the sighing wall after customs clearance, and I saw the wall silently shutting down the game

“The mood was like a Saint Seiya who saw the wall of sighs.”

To sum up.

I have been thinking about writing a review. In the end, what kind of title is more in line with this game, then I thought of the large-scale travel tool “Rogue” in the game, which is a four-legged walking machine with shoulders carrying residents. The mission of traveling around, there is a scene in the game where the “wandering” of the bruises collapsed

What is the “Hallows” like? Like a camel strolling in the desert, giving her enough grain is hoping to go further. On the one hand, Bioware wants the stand-alone story of “Hunger” to show us a world, and on the other hand, hopes “Hallows” It has a strong online game potential, but the last two parts are completely separated. Some settings in the game are even more unknown. Therefore, the lack of planning and misalignment eventually crushed the camel

Is the hymn fun? The answer is definitely fun, whether it is the performance of the screen or the combat feel is absolutely superior, according to the rest of the truth as the core service, then the “Hallows” will definitely become a new word of mouth, but for now, this part of the content dragged The hind legs of “Hunger”, this is not a platform “blessing”, the download speed is slow, the download is updated repeatedly, the update can not enter the game and so on. I didn’t like to ask this kind of question when I wrote the review, but this time I had to write this into the evaluation because it was really offensive

My attitude towards the “Hallows” is reluctant and pity, but unfortunately such a good battle, but unfortunately such a good world view, and finally the lack of content in the late “Huge” story, it is embarrassing. However, “Hallows” was released soon, his core is still very good, and there is still a lot of potential, I hope that the next adjustment can be done better, I hope this game can really sing its own in the game industry. Hymn”


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