Recently, foreign media commented on some norms and guiding methods of player behavior in Watching Pioneer, and look at the specific content together

As a multiplayer online competitive game, “Watching Pioneer” is not bad in the eyes of many players. In fact, in addition to the beautiful game graphics, hero characters have their own characteristics, developers have been creating a more comfortable atmosphere for this game. This is because as long as it is a competitive game, there will inevitably be some negative behaviors that many players hate: for example, opening, insults, etc. In fact, in order to encourage the benign interaction between players, the developer has devoted a lot of effort to the game “Watching Pioneer”

At the recent GDC conference, Natasha Miller, a player behavioral researcher who participated in the development of Watching Pioneer, expressed his opinion. She said that the game “Watching Pioneer” has always insisted on “fair competition, benign cooperation.” “The rules. To be more precise, her team hopes to create a good competitive atmosphere through accurate player behavior detection, more effective penalties and some encouraging features, thus minimizing the negative behavior of the player. Bad effects

Miller further indicates that there are three problems that are easy to appear in competitive games: the first is that players in the online game are difficult to bear certain consequences for the negative behavior in the game; the second is that the players have different motivations for play; The third is that players’ play styles are prone to conflicts

In the first question, Miller gave an example: in real life, an outstanding employee is more likely to receive awards, and material rewards or honorary titles can motivate community members to better Society contributes. In many games, players do not receive praise because of their excellent performance. Similarly, those negative behaviors are not punished enough, which makes the atmosphere of the game less friendly to many players

In the second question, Miller found that some players are more competitive, while others are more interested in the game. When these two players are teamed up, there will be some differences, some players want to win, others want to make interesting patterns, which makes the team become a more uncomfortable experience

In the third question, Miller found that some players hope to win the game through the close cooperation of the team, while others want to win the game through their own manpower. When these two players are teamed up, conflicts will inevitably occur

Miller said that Blizzard’s handling of these problems is: Players can give the teammates a variety of praises in the settlement interface after the game to allow the players to get the teammate’s approval, in order to encourage the player’s benign behavior, in addition, the game also From time to time, those players who perform well can get 2 more loot boxes and give them substantial rewards. It is worth mentioning that this way can also ease the mood of players with different motivations and different gameplay. For those players with more negative behaviors, Blizzard will continue to optimize the reporting system and will also impose relatively severe penalties for cheating

In any case, in a competitive game, players want a good game atmosphere, and perhaps in the near future, more developers will pay attention to these issues and give more reasonable solutions


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