“every sneak hero has become a living legendary story book. They have become gods worshipped by others. Everyone, young and old, respects these heroes. In such a land that has lost all the land and the sky. In the world, in a world where the words “pilot” and “navigation” have become meaningless empty words, the children’s dream is to become a stealth hero. They want to be alone, wearing shiny armor. Accepting the grateful and grateful eyes of hundreds of people, climb up, go to the ground to explore, go to the kingdom of the gods, fight the monsters, and then bring fuel, military supplies, light and fire to the underground people – in fact, Bring them life.”

——Excerpt from the “Metro 2033” novel.

A lot of players should have experienced such a scene in the game: fighting dangerous monsters in dungeons and dungeons, finding precious treasure chests, but thinking about it, when people suddenly start underground life one day, it will be What a scene

If you are not trying to avoid some embarrassment, who wants to live underground?

It is said that as early as in the Roman Empire, Christians established an “underground city” in the Cappadocia region of Turkey in order to escape the imperialist persecution.

In many of the descriptions of the post-Apocalypse works, because the disaster of plundering the surface has not dissipated, human beings can only hide in the underground life. In exchange for the loss of the sky, the sea and many other things, in exchange for a relatively safe underground as a place of prosperity

When the pursuit of life degenerates into the lowest survival demand in a short period, and then slowly returns to the pursuit of life, this process is constantly affected by the changing environment, and will always give birth to a social state that is completely different from the surface life. This state, in the game, has become one of the sources of immersion. You can feel the uncomfortable aspects of the underground society, which may be physical confinement or spiritual depression. The underground world created by the game makers with the imagination of the sky is suffocating and exudes other charms

The producers of “Metro” and “Radiation” shared some thoughts with us. Because of the different backgrounds in the two series of stories, the state of human society is also different. The timeline of the “Metro” series began in 2033, and “Radiation” was later in 2077. The latter’s technical level is relatively high, and we can feel it in the game. The same is true of living in the underground, the human society in the subway and shelters are two different roads.The

“Radiation” refuge gives people a feeling of “harmony” and advanced. The beautification of the world in the game to the refuge atmosphere is generally equal to the “American dream”, equal and free and democratic, everyone can struggle to get a good life here, and there is a lot of black humor. However, under the appearance of order, there are many unspeakable chaos. The various refuge is actually a social experiment factory, only to test human nature and discover the darkness

And the subway in the “Metro” is like a battlefield, the weak meat is strong, and various forces are everywhere. There is no advanced technology in the world here. Despite being in 2033, civilization has been relegated back to power more than a decade ago. Compared with the Refuge of Radiation, it is more chaotic and chaotic, full of cold wildness. We can feel the undesired despair. Human society, like the candlelight remaining in the wind, can be extinguished at any time

Someone can form a society, and people will generate demand. These different levels of demand constitute all aspects of society. According to Maslow’s theory of hierarchy of needs, we can see a few of the two series of human life in the underground

In simple terms: from low to high, the lower level of demand will be met before the higher level of demand will appear.

民食食天

Physiological needs are the basis of survival, and eating and drinking can survive. Different from underground and surface, the access to food resources is severely restricted, and the types of foods that can be ingested are greatly reduced. Fortunately, the world science in Radiation is more developed, and preventive measures are appropriate. Those working refuge can provide common food, water, and nuclear water to drink. Among other refugees with missing functions, the classic Xiaoqiang, roast lizards and other dishes let us see how late the people are not picky eaters, and even humans themselves are among the foods provided by the game. It is not uncommon for cannibals to be in the game. The series of cannibals Perk has always existed. Although the cannibalism is cruel, in the last environment of the last day, the lowest level of physiological needs will override all other needs, and the people will be Food is a very “simple and rude” way of hunger, and nothing strange

The underground life of human beings in Metro is relatively closer to the reality. There is no sunlight in the ground, and the cultivation of vegetables is seriously affected. However, fluorescent lamps can replace some of the sun’s functions, and underground vegetables need to be planted with strong fluorescent lamps. Due to the increase in precious electricity costs, home-made vegetables such as tomato, potato and cucumber are not enjoyed by ordinary people. Therefore, most people generally use mushrooms that do not require photosynthesis, and even the “tea” and “wine” in the game. They are all soaked in mushrooms and fermented. The main source of meat is pigs and chickens. They eat mushrooms like humans. Everything comes from mushrooms. Mushrooms have become an indispensable resource for survival. As for its taste, it is not very satisfactory from the descriptions of games and original works..

It can be seen that the underground diet should be monotonous, the types of ingredients that can be used are greatly reduced, the production cost is not lowered, the production process is greatly retreated, and the daily enjoyment of food does not exist, and it can live full stomach. Thank you very much

Safe home.

Similarly, the definition of security in underground life is no longer complex and advanced, and life can be safe without threats. But even if you live underground, you can’t completely isolate the “disaster” erosion, which is not only for the outside, but also for the internal motivation of human beings

“The Metro” focuses on the outside, focusing on the threat to the outside world. In addition to monsters with underground variations, the hostility from other human forces cannot be underestimated. In a limited space, the division of the site becomes a sign of camp differences, and you may be treated well here, and in the other part of the road, you become a “here” in the eyes of the people

The “Metro” map is derived from the structure of the Moscow metro. It can be seen that various forces occupy different sections of the station.

In the game, we can easily find the guards guarded at the edge of the human settlement station. After various forms of certification, we can enter the slightly brighter town area. The roads outside these areas are extremely dangerous and unreachable. There are cruel gangsters, and they are filled with ugly monsters, wandering in tunnels that are not visible

Underground life, light is a stable source of security. Light can come from flames or from electric lights, but these more or less consume some resources to produce, and the shortage of resources makes light become a surplus. The darkness of the darkness is everywhere, and the sense of depression that the game brings to people suddenly increases several times. This is not only the empathy, but also the experience of the players themselves

In contrast, the problem of refuge in Radiation is more from the inside, because most of the 122 refuge have become social experimental fields, and this refuge have special “rules” to test humanity. The status of the group.The

27 refuges was designed to accommodate a population of 1,000, but it was doubled here.There are many arms weapons in the

34 shelters, but these weapons are not regulated

Refuge No. 68 has entered 1,000 residents, but only one is a woman. The

69 refuge rule has the opposite, only one male

..

Although these social experiments of deductive nature seem quite inhumane, they think deeply that this is actually the result of amplifying various problems in human society into extreme settings, and the entire human society is far more difficult than these experimental results. It’s much more fun. After being in a sealed environment underground, there may be a harmonious atmosphere on the surface, but the relationship between people inside will become more complicated, and their own safety will always be threatened from within, and everyone is at risk

So, compared to solving food and drink, safety is a more complicated and serious problem for people living underground. The safety of survival is always threatened and swaying everyone’s nerves. The presentations in “Metro” and “Radiation” can be regarded as the epitome of human society, which may be somewhat pessimistic, but very realistic

Relationship between people.

The group is everywhere, and it is more necessary to walk in the dark underground. Elements such as ideology, culture, and customs determine people’s choices about the camp. There is no absolute justice and evil

Comprehensive “radiation” and “the subway”, from the group who just entered the underground, to the new generation that has proliferated more than ten years later, more or less people in the crowd still linger like PTSD (post-trauma) The shadow of catastrophe: numbness, suspiciousness, and impaired social function, and there is no shortage of madness and madness

Sudden environmental changes seem to be rooted in human genes, making people’s social needs less active, they become more comfortable with the status quo, hope to live in a circle or just be wrapped up alone. In order to experience the game itself, the game often finds a bigger world with the players. In the “MTR”, we can become a warrior who goes to the surface to “steal” resources back. The open world outside the refuge in “Radiation” is waiting. Players explore. Perhaps the outside world will make us feel refreshed, but when we return to the ground, we will still be overwhelmed by the atmosphere of death here, which is particularly evident in the “Metro” series

In this repressive environment, the release of desire cannot be ignored, otherwise it will cause even bigger problems. But even the prostitutes who met in the game will squat you, hollowing out the bullets in your pocket, and letting you feel what it means to be “the world is not the oldest.” The problem of this kind of relationship between people is more prominent in the experiment of the refuge. Even if the packaging is good, this hypocrisy will eventually be crushed by reality, and then the underground world will be turned into chaos. The story tells us that humanity can’t stand the test

Respect and achieve self.

These two layers of demand are at the top of the pyramid. It is a normal thing to put everything in the right place, but in the context of the two games, it has become the most extravagant pursuit

The relative degradation of underground society, or the originalization, makes people think more about how to survive. As for dignity or self-realization, it is very cruel. In many cases, fart is not, under the overall pessimistic tone. A little hope is extremely valuable

Even so, we can still think that not everyone wants to live, there will be people who want to be respected, willing to be better, realize their dreams or find their way back. Just like implementing these “sneak heroes”, these people in “Metro” will hope to extend to the surface of the crisis, not only for themselves, but also for the future of mankind, they are the pioneers worthy of respect

The game calmly tells us that a major retreat in all aspects of society will not bring more active and hard-working people, and those who really fight for it will slowly emerge. They may motivate people, maybe not, but as long as they exist, they can become lights that dispel the darkness

Conclusions.

The two games have different performances for the end of human life, and it is hard to say that they are better or worse. The refuge in “Radiation” is a social deduction with extreme conditions. Although it is not so true, it is highly savvy and can give people a special experience that cannot be achieved under normal circumstances

And the Ukrainians who really experienced the nuclear disaster in the last century have restored the underground life in “MTR” to the most realistic appearance, whether it is the perception or the feeling of dullness and depression in the atmosphere. Charming but not desirable, the suffocation of the oxygen being slowly taken away is accompanied by the game. And in the upcoming “Metro: Departure”, how will they create a new atmosphere of despair for us, I have begun to look forward to


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