John UM
“defense Warrior 3” is a typical reality that fails to meet expectations, but is not a work of nothing. Microsoft has moved out this new work of the old IP, which is not too small, after 9 years, hoping to add strength to its own platform in the first-party field. In terms of the play experience of this work, especially the impression that the single-machine battle brings people may tend to forget once, so there is an extra multiplayer mode to extend the player’s stay time. In general, the coolness shown in the trailer is qualified, but from the perspective of the first party’s work, it is not like the first-class sincerity
The violent “violation” warfare.
The main line of the game is the classic righteous and evil confrontation. The level of the villain is strict, from the cadres to the high-level to the big villains. What the players have to do is to knock them down from the bottom up. The way to see these Boss is to occupy various positions and accumulate intelligence progress bars. When the progress bar is full, Boss’ map location will be revealed, and you can go straight to them
Unfortunately, I can’t see how many stories are described during the progress bar. Only when I reveal the position of Boss, there is a small dynamic CG to introduce the bad guys. The sense of existence that leads to the main line is not strong, because you are running around all kinds of strongholds. These strongholds and sub-tasks give people the same feeling. Only by liberating these strongholds can they get the information of Boss and expose their position. So the story is like a patchwork, which lacks the support of some substantive plots
Well, the process of fighting is quite refreshing, and people have some motivation to play. The warriors still have a strong attacking method and a defensive physique.The
Game offers a total of more than 30 sophisticated weapons, ranging from cannons to energy-storing particle cannons, and even singular grenade that creates black holes. The warriors often have to face the enemy in a team. These weapons with great lethality will become a weapon for you to cut grass. Of course, the visual impact is also very shocking. Because I prefer a wide range of weapons, my game is to fill three weapon slots with high-injury and high-range blasting guns, so the colorful explosion turned into this. The home is so common that the frequency of occurrence is too high, and my eyes are a little tired
Although the gameplay is determined by the player himself, this game undoubtedly encourages the player to be positive. When the warrior kills the enemy, he will reply to the shield energy and health. The efficiency of hiding and breathing back is not so high, so the more fierce the game is, the higher the survival rate. In this way, you will be able to see the blood strips and shields at the top of the screen constantly swaying and swaying. This design of the knives and blood is a great source of refreshment
The player-playing warrior will continue to grow with a battle. The warrior has five abilities: agility, firearms, melee, blasting, and driving. The upgrade method for each ability is to perform related actions, such as agile. The experience ball is usually placed on the map and requires the player to use the climbing or sprinting heights. The firearms, blasting, and melee experience balls need to be obtained by killing the enemy in a corresponding way. The driving is well understood and the vehicle can be opened. There is also a special kind of experience ball with all five abilities added to the map, waiting for the player to collect
Each ability tree can continuously unlock more advanced skills after collecting the experience of corresponding attributes. At the end of the period, the player will be able to carry out multiple sprints, as well as the official hang-up of the automatic responsive ammunition. Even the time to find the ammunition replenishment point will be saved, and the indiscriminate bombing will be finished
I have to mention the automatic locking function of this work, the auxiliary aiming of this work has reached a very high level. By default, the target is aimed at the enemy nearby, and the crosshairs will be attached to the enemy. When the firearms’ skill is unlocked to the second level, you can also choose to aim the head or the torso. The game system is trying to simplify the player’s operation in order to maximize the refreshing combat experience
The single-player campaign has come down. The most impressive thing about me is that this “violation” warfare is still so violent? From the beginning to the end, the “atrocities” I did were nowhere less than those who seemed to be disciplined villains: for example, throwing cars on other people’s heads, or using flying rockets to fly passers-by to slag, and GTA-style Take the car… The game is full of typical American justice. It is enough to kill the bad guy. How many innocent casualties are caused in the middle is a small matter
“Simple and rude” experience
To admit, this is really cool to play, especially after the firearms and skills have increased. But all this is just the end, no matter what the picture quality, map fineness, or level design, there is nothing impressive
The picture is the first to bear the brunt, and the picture after shrinking is obviously unable to withstand scrutiny. This kind of cartoon rendering and the feeling of real style mixed people make people feel a little uncomfortable. The screen options are all pulled to the top level, and still can’t feel too much detail. The rough edges of the characters make people play some games from time to time. Some scenes disappear directly. The slums in the game feel like a production team. The money is as rough as it is
The big map is not to mention, the vast majority of buildings can not enter, the overall view of the map is still lacking praiseworthy points. The open big map development technology is approaching the mature moment, and I think there is still room for improvement in such a picture. And now I can only tell myself that the trailer is a lie
On: Real machine screen Next: Preview.
If you don’t have much work on the screen, it’s not a bad idea to transfer your energy to the battle. But the routines of the side missions in the game are old enough, just to kill a group of people and save the hostages; or to kill a group of people and blow up a few cars; then kill a group of people and blow up a few machines. The weight of the battle in this work is still very large. After these repeated small-scale battles are played, it is natural that people will have some expectations for the Boss battle
But the Boss battle is a top priority, but it has not effectively saved the “spur line” mission. Fighting with multiple Boss only has a simple attack routine. For example, an artificial intelligence Boss will only call you. After you have knocked out several devices, you can directly attack the core to reduce the Boss blood volume. It’s so simple that people think that the producer’s experience may not be rich enough. Some Boss also let me generate the idea: “Is this gone? No second, third stage, etc?”
Large size is not necessarily good Boss.
Simple places don’t stop there. The combat elements in the game are quite rich, but once you switch to the field of the warrior character, you will find that the difference between the different characters is only the collection experience plus the difference between the models. But I didn’t unlock all the characters, so the preface is not absolute, at least the existing characters are so, which makes my motivation to collect new characters not strong, which should be true for some players
In general, except for the cool, the other part of the single-player mode gives the impression that it is simple and rough, so this cool time can’t last long
Multiplayer mode. In addition to the
Single-player campaign, the multiplayer mode is another way the game offers. The two are independent of each other, and the multiplayer mode is activated in the stand-alone campaign, the game is automatically closed, and another multiplayer mode program is launched. The multiplayer mode doesn’t have much content, but the scene destruction effect is much more than the single player campaign. Because the single-player campaign is in the big map, the damage effect is limited to some scene elements, while the multiplayer mode has no such limitation
Multiplayer battles occur in relatively small maps. Most of the scene elements here can be destroyed. Every bullet that you hit, every rocket, will actually cause different degrees. Destroy the effect. Even if the automatic lock is still working here, but it is the player, so timely dodge can still avoid the damage
Players in multiplayer mode have full-level agility skills. The three-segment and parallel sprints are the most frequent. The flexibility is not too worrying, but the types of weapons are only the main and auxiliary fixed weapons, and the single game. Can not be changed in the battle, here is a pure sudden game. However, teammates and I played very casually, looking for enemies everywhere to take the initiative to attack, so I did not understand the importance of tactics and strategies in this model. The only conclusion I can draw is that it is as simple and rude as a single-player campaign, but it still doesn’t last long
Conclusions.
Still, in the “Defense Warrior 3”, there is no problem in seeking happiness, it can meet your needs. On the other hand, this work has not reached the level of satisfaction
Moreover, as a first-party work, we hope that it will become better, and it can be praised by most people, but this time it really won’t work