Since the emergence of fighting games, a single competitive mode has been defeated by the increasing demands of players. The wonderful stories, diverse costumes and achievements of different levels of difficulty have become the standard of the new generation of fighting games. The emergence of this “multiple model” must be said to be “dead or born.”

Since the release of “Death or Health 5 Ultimate Edition” on September 5, 2013, after 5 years and 5 days, 24 days later, “Death or Health 6” finally registered on PC and PS4, however due to various aspects The reason, the synchronization rate of expected value and expectation did not reach the expected data. So how exactly is it, let us analyze it

“Dream or Health” history talk.

1996 “Death or Health” was released, its sudden appearance ignited the players, “Hold” counterattacks and the new gameplay in the venue blasting area and the sexy and beautiful “RY” female characters appear, you can use “instant “Explosion” is a network term used to describe. In this way, after the second generation of consolidation, the emergence of the third generation of double-fit skills has once again enhanced the diversity of gameplay. Later, “Death or Life Online” made it possible for players to play against the Internet. Of course, This also contributed to the addition of the subsequent version of the network duel mode. However, in the case of the end of “Death or Health 4”, the departure of the board of directors and the replacement of “the younger brother”, the results of “Death or Health 5” have dropped significantly. “Fighting entertainment games” The label sounds a bit harsher

So what about “Death or Health 6” released on March 1st?

甭 The four-in-one system is integrated into the duel.

The new 甭解 system changes the way the gameplay is played, adding to the variables of the game, interesting and worthy of recognition. Let’s take a look at the “solution system.” The gameplay system is divided into four parts: a “depreciation scale” that requires a smashing amount, a “fatal assault” that can be combo or mixed, and a special effect of the arrow keys + smashing “smashing crit” and being hit. Or “resolve counterattack” released when throwing. In addition to the concentrated energy, these three tricks are highly flexible in attacking and defending against purely offensive or offensive counterattacks, throwing counterattacks or special skills, combos, etc. Players can use the free combination of energy and moves to create a long combo that can cause great damage to the enemy, even take it away and end the round. In this triangulation-centric game, the “distraction system” makes the role more flexible, the operation more complicated, and the game more confusing. A system that increases flexibility and gameplay enhances and enriches the player’s gaming experience. This is a great thing

Brand new engine: external normal internal soft.

The new engine improves the visual effect, leaving the outside normal and the interior soft. Although the face of sulfuric acid has left its post, the “RY” that existed from the beginning still exists. Through media interviews, we can understand that this version has abandoned the exaggerated “RY” effect, directly replacing the game engine, making “RY” more realistic – the material and elastic of the clothes, the size of the action of the character, etc. will be The direction and magnitude of “RY” have an effect. In addition, the skin texture is more delicate, lustrous, sweat and a small burst of clothes with a real tearing effect sound, in the superb performance of seiyuu and other seiyuu performance to complete the attack and defense conversion. Overall, this performance of the new engine is indeed better than the previous version

However, in terms of “RY”, this new swing is flat in the current version, and the “flat performance” of this body plus psychology is largely related to how much the clothing is unlocked. According to the official response, this new engine will gradually start in the subsequent version, showing a different swing posture, then what kind of results we will wait and see. Of course, in addition to the engine and the smashing system, the more steric and real scene blasting areas and special effects strikes must be significantly improved, but because the evaluation mainly evaluates the innovation points, it does not make too much of the inherent highlights after the upgrade. Views and views

Current version: List of shortcomings.

As a series of games, the update of each generation, the most important thing is to find a balanced development in the core and innovation. After the player experiences new things, this short-lived experience can cover a wide range of shortcomings and leave good Impressions and feelings, then we say this is a good game. However, for the “Death or Health 6” which has been on sale for more than 5 days, its shortcomings are somewhat unsatisfactory. Let’s start with the gameplay mode

In this work, the gameplay of the team combination does not appear. The player can only use one character in each match, death or birth, and cycle; in terms of characters, the red leaves are still missing, but the dragon appears for the majority. The male character won the dignity. However, after the various skills emerged in an endless stream, the dragon sword was delayed, and the space on the back was well decorated. In terms of functional modules, the costumes were varied, from classic costumes and costumes. To the evening dresses, erotic clothes, each with its own characteristics, dazzling. However, after the initial two costumes began, “unlocking” became the only motivation for most players to continue the game

In “Death or Health 6”, when enough pieces of clothing are obtained, the unlocked style system is random, and “acquisition” becomes “allocation”. This way of losing the power of self-selection has caused opposition from some players. Fortunately, the official increase in the rate of debris has recently reduced the difficulty of collection, but this random approach has not changed. The issue of season tickets is well known, and it is not worth mentioning, and the development of the mainline plot is still the most worthwhile part of the game. However, in “Death or Health 6”, it is still so incomprehensible… The only thing that is clear is how Mary Rose and the emperor met

However, in addition to the gameplay and the system, the PC and PS4 experience is completely two extremes. In “Death or Health 6”, the handle becomes the only peripheral, and the game does not provide the function of setting the mouse and keyboard. So we can see that in the major rating websites, the PC version scores plummeted. As a fighting player who focuses on the mouse and keyboard, this problem can be solved after the “custom” setting button, but the player’s mood is completely understandable

From the fighting game to the label of the entertainment game?

From the face of sulfuric acid to the younger brother, from the multi-modal mode of fighting games to the harsh label of “entertainment games”, the changes of “death or life” are obvious to all. At the end of the “Death or Health 4” to the “Death or Health 5” release, Twitter’s letter to Twitter has never terminated its spit. As the saying goes, there is competition for innovation, and there are advantages and disadvantages for comparison. The cool color and realism of “Men’s Quick Fight” has always been the core of its pioneering and innovative approach to gameplay; the jungle law of “Tekken” is also the core of its design. Looking back, I saw the “death or birth” of the past, the breakthrough of “RY” to the “normal girl” of today, and the various DLCs provoked the waves of the commentary area… The retreat is the fact of the iron shovel, but 甭The addition of the solution system is also a fact of enriching, changing the gameplay and the game. Especially after the “Death or Life Online”, the realization of the network battle makes this series of games truly combine the game and the people together, so it is difficult to explain the excellent Inferior, it is difficult to distinguish between good and bad

To sum up.

We accept the game of heart, hate the game of perfunctory, and even more dislike the game of cards that are inconsistent and even different. The author of “Death or Health 6” felt that the new engine and the solution system have changed from character modeling to fighting gameplay. However, the work is just like a player’s evaluation of it: “It’s deja vu all over again”, a feeling of deja vu. In light of current pricing, new players are advised to stay on the sidelines, and old players can burn their feelings and start ahead. Comprehensive evaluation of individual, player, major media and rating websites, giving a score of 8.0 points for “Death or Health 6” and making an evaluation: new changes begin, expect follow-up versions, new suggestions, wait and see, old drivers fill up with oil You can go to the autumn mountain


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