John UM
“far Cry: New Dawn” is the latest work in the series and is now available on the PC. This work is the same as the previous works, using the Dunia engine. The foreign media DSOGaming released the PC version performance analysis today. Let’s take a look at the performance of this game on the PC platform
This performance analysis uses Intel i7 4930K CPU (overclocked to 4.2Ghz), 16G DDR3 memory (bandwidth 2133Mhz), equipped with AMD Radeon RX580 and RX Vega 64, and NVIDIA RTX 2080Ti, GTX980Ti and GTX690 graphics cards, respectively. Use a Windows 10 64-bit system. Updated GeForce 418.91 driver and Radeon Adrenalin 2019 19.2.2 driver. NVIDIA did not provide a single GPU driver for this operation, which means that the GTX 690 behaves like the GTX 680
Ubisoft offers many adjustable screen options in this game, including material filters, shadows, geometry, vegetation, environment, water, terrain, volume fog, anti-aliasing, motion blur, adaptive resolution, frames Number of screen options such as lock, view, etc
“Far Cry: New Dawn” currently has serious CPU optimization problems. If you can use multi-core CPU, you will definitely have significant performance improvement
“Far Cry: New Dawn” seems to rely entirely on a single CPU thread. Although it is also possible to utilize multiple CPU threads, the load on the main thread is particularly high, making the overall performance easily reach the bottleneck. Not only that, this is the use of DX11, so the API is not friendly to multi-threaded operations. It is clear that Ubisoft must update the Dunia engine in the next work and be compatible with DX12. It is also worth noting that this method uses both VMProtect and Dnuvo encryption, so it is hard to say whether the encryption system controls the CPU thread
In order to view the performance of multi-core CPUs, we simulated dual-core and quad-core CPUs respectively. The actual game performance is counted through the game’s built-in numerical tools
Without simulating hyperthreading, the analog dual core can reach the level of playability. After enabling Hyper-Threading, it can achieve an average of 59fps and a minimum of 43fps at 1920×1080 resolution and ultimate screen settings. The analog quad core can reach an average of 76fps and a minimum of 54fps. The six cores can reach an average of 83pfs and a minimum of 58fps
Unlike CPU requirements, “Cry of Far Island: New Dawn” has a significant difference in performance on different graphics cards. Most of the graphics cards we are testing can run smoothly with 1920×1080 resolution and ultimate picture settings. Due to the DX11 defect, the CPU is often overloaded, and the RX Vega 64 performs much worse than the GTX 980Ti at 1920×1080 resolution. However, it is slightly better at 2560×1440 resolution. The good news is that all three top graphics cards run smoothly at 2560×1440 resolution. At 4K resolution, the NVIDIA RTX2080Ti can achieve an average of 72fps and a minimum of 57fps
“The Far Cry: The New Dawn” picture is very beautiful, using photo drawing technology to make real texture material. This game inherited the wonderful wind blowing effect and flame effect in “Crysis 5”, the protagonist’s image details are more abundant, the light and shadow effect is also very good, but it is a little worse than “Metro: Escape”
In summary, “Far Cry: New Dawn” has serious CPU optimization problems. The game mainly relies on one CPU thread. There is no obvious difference between quad core and six cores. Occasionally encounters a stutter when exploring the environment. Obviously the Dunia engine should be completely upgraded, at least to support multi-core CPU and multi-threaded API. The good news is that this does not require a top GPU to achieve the best results, but only if there is enough new CPU to avoid the CPU reaching the bottleneck