John UM
When it comes to team confrontation, the friends must be very familiar with it. The simple and quick start of the game, the colorful personality heroes, and the exciting team confrontation are all fascinating. But to mention the second-yuan game, the sense of presence of the team against the category is not particularly obvious. Nowadays, a stronghold in the Japanese competition for the team’s PVP game is about to open the national service public beta, the majority of the homes have the opportunity to usher in a game that is all “self”!
This breaks the wall and conquers countless Japanese OTAKU mobile games is “#COMPASS combat talent analysis system”, is a two-dimensional mobile game jointly developed by Japan NHN PlayArt and DWANGO (niconico animation). The linkage withnicico has brought a lot of the most pure two-element elements to the game. The P-spot painter who has been active in the circle for a long time, and the well-known P-master of the Japanese V-home circle have almost taken the game’s card face art and background music production. It also has a strong Japanese-style two-flavored flavor, and it can be instantly sent to the barrage function in the battle, and the most familiar elements of the homes are all wiped out
The popularity of the game’s daily service has also brought a lot of linkages, such as Rem and Emilia in “Different World Life from Zero”, Chun Li of “Street Fighter”, Hatsune of V Home The familiar anime characters such as Jingyin Gemini appeared in “#COMPASS”.The
Game’s gameplay is based on the 3V3 team’s gameplay competition. The player will compete for five key positions in the map within 3 minutes, when one party simultaneously captures 5 positions in the time limit, or 3 minutes. At the end, the number of positions occupied by the opponent is more than the other party. At the same time, the game adopts the relatively rare vertical screen mode in the team competitive game. The player can complete the movement, attack and skill release in the game with the one-hand operation in the proficiency situation. Overall, the game provides the game. A simple and fast set of rules and easy-to-understand gameplay, a one-minute match between the one-stop match and one-handed action makes #COMPASS a game that can handle more scenes
This seems to be a casual game configuration? Not so simple! The easy-to-understand gameplay has a rich variety of variables and depths in the game’s 20 different heroes and freely matched skill sets
The combination of hero and skill card group can be said to be the most playable part of #COMPASS. In the game, 20 heroes are divided into four categories: melee, remote, defense and function. Heroes have different three-dimensional attributes, which can take responsibility for damage output, protection of teammates, and auxiliary control. So far, it’s fairly normal, but combined with the skill card group, more builds have been derived
In #COMPASS, the skill is no longer tied to the hero, but in the form of a freely configurable deck. The deck contains 4 skill cards. The same hero can use a balanced skill card configuration. Let yourself become able to attack and retreat, and you can use the configuration of the limit output to make yourself a chilling assassin, perhaps a crisp and auxiliary hero in the last game, in the next game because the card difference has become With a reversal of strength, the various skill configurations make every game in the game full of variables. At the same time, the development of the hero also makes the seemingly lesser 20 heroes expand into a variety of genres that experience completely different. The mechanism of the card’s water, wood and fire recycling restraint also avoids the configuration of the “golden oil”, “a fresh trick, eat all over the sky.”
In addition to the hero and skill card group, the map in #COMPASS also constitutes a major feature. Although each map will have five strongholds, the terrain of the map is different, and there is a flatness of the battle. Open the war zone, there are also the tortuous terrain full of strategists, the existence of terrain height difference is to make the strategic configuration of the game to a higher level. Familiarity with the lines and styles of each map is also one of the areas that every player deserves to pay attention to
The game has prepared a variety of modes such as competitive mode, free battle, single player battle, and friend battle. Whether it is a friend’s battle, practice hero, experimental build or challenge peak, you can find the mode that suits you. Minutes in the full force to hone their own combat skills, the competitive S-order will be the goal that every player pursues
On November 20th, the #COMPASS Combat Talent Analysis System will open the beta. Appointments are now open, and the App Store, TapTap and other major app stores can be downloaded. Choose your hero, determine your card group, and sprint towards the peak of the arena!