There are many types of guns in Battlefield 5, and the Somi KP/-31 is one of the submachine guns. It is a very good weapon in the submachine gun. If you want to play a good weapon, you need to have an in-depth understanding of this weapon. Next, please see the introduction of the Somi basic properties brought by “KP31”. Let’s go

The basic properties of Somi:

PART1 Output Properties

After the power of Thomson is weakened, all the submachine guns in the game maintain the same damage performance, that is, to maintain 25 points of damage within 10M, you can achieve 4 shots to defeat the enemy (the unpacking data is 9M, but my test results) It is a range between 10-11M), the damage within 11-25M gradually decays to 20 points per shot, and gradually decays to 17 points (6hits) within 26-50M. In the 50M to 75M, 7 guns are needed to defeat the enemy, and 75M is attenuated to 8 rounds

In-game submachine gun damage correction is twice the head damage, upper body, lower body and hands and feet are 1 damage. The higher headshot bonus makes Somi have the excellent performance of two close-ups in the melee, and the headshot in the middle distance can also bring unexpected gains. The experienced players should try to get the gun in the middle distance. Pursue a headshot to achieve a faster kill

Somi’s default rate of fire is 770 rounds per minute, and the choice of light gun skills will increase the rate of fire to 981 rounds per minute. With the support of high rate of fire, Somi has the shortest TTK in medical weapons.

PART2 Endurance Properties

The default bomb capacity of Somi is 20 rounds. After selecting the long impeaching skill, it will be upgraded to 50 rounds.

Selecting the long-loading skill of Somi’s normal change time is 2.5S, and the change time after emptying the magazine is 3.75S. After the blitz version is updated, the normal change time of the light gun Somi is reduced to 2.3s, the full changeover time is reduced to 3.4S, but still in the worst bottom level of the submachine gun

The Somi submachine gun can pick up 8 bullets every time you clean the battlefield, and you can pick up 20 bullets each time you choose to expand the magazine. When Somi changed the bomb when playing the empty magazine, there was a movement to pull the handle. This action could not be canceled, and it would be thrown or used with a medical kit, and the obstacles were interrupted. Therefore, care should be taken not to use or throw a medical kit during the bombing process

PART3 Manipulation Properties

After the blitz version was updated, the random spread of the submachine gun was reduced, and Somi’s recoil was also slightly optimized, but the problem of the horizontal rear seat could not be ignored. In the case of a bare gun, Somi has a problem of left and right offset and jump, but it will be effectively improved after selecting the corresponding skill. Since Battlefield 5 uses a fixed trajectory + random distribution mechanism, we can analyze Somi’s recoil mode by targeting:

After selecting the vented barrel skills, Somi’s first 25 bullets were relatively fixed. Somi’s first 8 bullets were relatively straight, although there was a tendency to the right but not serious. In the 8th round of bullets, there will be a serious left-handedness with a large jump, but in the 15th round, the recoil will return to the middle, and after the 25th round reaches the upper recoil limit, it will sway back and forth between the right cells

On this basis, if the lower recoil skill is selected, the number of bullets required for Somi to reach the upper seat limit will be delayed to the 30th, and the vertical jump problem before 30 shots will be optimized to some extent..

By selecting the reflective sight with the smallest magnification, the effect of the muzzle model jitter can be reduced, and the underarm shooting can also effectively reduce the recoil caused by the weapon. At the same time, you can also turn on the aiming field in the video option to reduce the visual image caused by the muzzle. (Please note that opening the aiming field will cause the enemy and the scene to be forced to pull out so that the effect of the high power lens is worse, please use it if you want to use it.)

Bullet flight speed. Somi and Thomson’s speed is the lowest 330m/s for a full-powered submachine gun. Even if the player can control the impact point in an acceptable range with superb gun skills, the extremely low speed and severe power attenuation will make the cable. The long-range killing efficiency of meters is greatly reduced

In terms of lumbar shot, Somi’s waist ability is consistent with other submachine guns in the game, but the high rate of fire further enhances Somi’s lumbar performance, even if he does not have any skills in 10M, he can directly shoot his gun. The second row of improved grip skills can further optimize Somi’s lumbar performance, and the excellent lumbar scatter is combined with the high rate of fire from the light gun to be able to handle all close combat situations. But unfortunately, the improved performance of the fourth row of improved bombing skills has not been as obvious as the improved grip skill. In several tests, I did not find the specific optimization effect of the improved bombing skills on the lumbar performance


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