The multiplayer mode of “Titatan Fall” emphasizes smooth movement and parkour. Players need to keep moving all the time. While searching for the wall and looking for the target and firing, they jumped into the second floor and blasted with a shotgun. However, the rhythm of this big escape from Respawn Studio is very different

“Apex Hero” retains a part of the “Titatan Fall” movement, the player can still slide down the slope like a sled, the player can still slide quickly along the rope, there is a character can use the hook, the player It is still possible to enter the building through the second floor window, and there are many driving balloons that can shoot the player into the air, feeling like they are ejected from the Titan armor

So even though there is no huge robot in “Apex Hero”, it can’t let the player fly around the map and run around on the map, but it still gives people the impression that this “Titanic Fall” is both compact. Actions, but also a full-fledged gun

“Apex Heroes” was only the big escape mode of “Titatan Fall” when it started development in 2015. The development team was very interested in “Armed Assault” at that time, and when “Jesus Survival: Great Escape” came out, Respawn decided to make this development prototype into a complete derivative work. However, the positioning at that time was still loyal to the background setting of Titan’s Fall

Design Director Mackey McCandish told the media: “We thought at the time, let’s try to use the big escape rule on “Titatan Fall”, keep the wall running and Titan. Our try process is very interesting, feeling It is the highest level of competition in Titan’s Fall. You must be especially familiar with maps and wall-mounted operations. The game is very fast, and the players are very exhausted and easy to die.”

“The game of the big escape rule needs to provide an inner sense of fairness, just like Texas Hold’em, no matter what hand has the chance to win. But only when everyone finally shows the card. Winning the game, so the game’s Titan armor and wall-mounted parkour threaten the competitive fairness of the game. We want to create a game that allows players to spend thousands of hours exploring deep hone skills. Part of the game. The fun is that the player needs to react all the time, and can’t expect to be able to summon a mech in every game.”

“We realized that this type is still very young, we have the opportunity to make changes to this type, disrupting the existing game landscape. We observe the dialogue between this type of game, we challenge the most basic principles, we Ask yourself, can this load-bearing wall be removed?”

Thinking about this question makes “Apex Heroes” stand out First of all, “Apex Heroes” did not enter the paving ground before the battlefield In “Jesus Survival: Big Escape”, all players can be in close contact with each other in the lobby, showing each other the appearance of the skin. “Fortress Night” also inherits this tradition, players can fight before the start of each game. “Apex Heroes” does not have this link, players will directly enter the game, saving time

Secondly, “Apex Hero” has only three groups, no solo mode, no two So their character design and map size are best balanced with a three-person team, emphasizing the cooperation of the three-person team. The number of people in each game is controlled at 60 people, which is 20 teams. Each team has a captain, and the team will be based on the captain and land at the same location. Players can also choose to leave the team in the middle of the landing, but the significance of this feature is that players do not need to skydiving through voice chat.The

Game provides players with a more powerful communication tool. Players can look at a building and say “we go in and explore together” and then mark it with specific buttons, and other players can see the building mentioned. This feature can also be used to point to a specific direction, marking possible enemy directions

“Apex Heroes” is designed to bring new elements to the big escape type, just as “Titatan Fall” brings new elements to the FPS type. The characteristic of the big escape type is to break the game loop of the ordinary FPS. You may be strolling in the game for a few minutes without seeing a person, or you may land in a box, and the fierce battle may be late, but never absent

The map design also takes this new design concept into consideration. In Titan’s Fall, almost all windows are open, but in “Apex Heroes”, there are not so many open windows. The entry and exit points of a building are limited, and players can choose to shrink at a specific location. The design of the characters and unique skills is a bit like the “watching pioneer” feeling. Some characters can see through the wall in a short time, and some characters can generate holographic projection bait

McCandish said, “It is very difficult to cooperate with teammates in “Titatan Fall”, which is more like playing with each other and attacking from different angles. In “Apex Heroes”, we are paying more attention to Social opportunities, teammates can send signals. We do not think that the rules of the big escape are sacred and inviolable. Similarly, we do not think that the universe of Titans is sacred and inviolable. We are just using Some parts of Titan’s Fall have reached our goal.”

The resurrection mechanism in “Apex Heroes” is also unique. If a teammate is killed, other teammates can carry out field ambulance. If you are killed again during the fall, teammates can scan the corpse data for a limited time. With the data, you can reciprocate the capsule and request the clone of the airborne teammate. However, the new teammates will lose all items and props, and the airborne ship will also attract the attention of the enemy team

In summary, the first impression of “Apex Heroes” is a simple recombination. The play method feels from the “Titatan Fall”, the core rule is the big escape, the character design is a bit like “watching pioneer”. The firearms in the game are also inherited from “Titatan Fall”, which may make people feel that this work lacks sincerity and simply spend money, but in fact this book has added many new ideas to create a big escape shooting work on the market.I hope this can be a new interpretation of the big escape type as Respawn plans


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